|Seoni (Iconic Sorcerer 7)
Female Human Sorcerer 7
LN Medium humanoid (human)
Init +6; Senses Perception +3
AC 25, touch 15, flat-footed 22 (+4 armor, +2 deflection, +2 Dex, +1 dodge, +2 natural, +4 shield)
hp 41 (7d6+14)
Fort +3, Ref +4, Will +6
Speed 30 ft.
Melee quarterstaff +3 (1d6)
Ranged dagger +5 (1d4/19–20)
Sorcerer Spells Known (CL 7th; concentration +12)
3rd (5/day)—dispel magic, haste, lightning bolt (DC 20)
2nd (7/day)—glitterdust (DC 17), invisibility, scorching ray, web (DC 17)
1st (8/day)—burning hands (DC 18), enlarge person (DC 16), identify, mage armor, magic missile, shield
0th (at will)—acid splash, detect magic, disrupt undead, flare (DC 17), light, prestidigitation, read magic
Before Combat Seoni casts mage armor and extended shield (using her metamagic adept ability) before the start of the encounter.
During Combat In combat, Seoni serves as artillery from range, blasting foes with magic missile, lightning bolt, and scorching ray.
Without mage armor and shield, Seoni's statistics are AC 17, touch 15, flat-footed 14.
Str 10, Dex 14, Con 12, Int 10, Wis 13, Cha 21
Combat Gear potion of cat's grace
Base Atk +3; CMB +3; CMD 18
Feats Alertness, Combat Casting, Dodge, Eschew Materials, Extend Spell, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation)
Skills Bluff +15, Climb +3, Knowledge (planes) +10, Perception +3, Sense Motive +3, Spellcraft +10
Languages Common, Varisian
SQ arcane bond (familiar, blue-tailed skink [lizard] named Dragon)*, bloodline arcana (+1 DC for metamagic spells that increase spell level), metamagic adept (2/day)
of cure light wounds
(3), scroll of fireball
, scroll of fly
, wand of magic missile
(CL 3rd, 50 charges); Other Gear dagger
, amulet of natural armor
+2, headband of alluring charisma
+2, ring of protection +2
, backpack, trail rations (4), 44 gp
Dragon, Skink Familiar
Effective Wizard level 7
N Tiny magical beast
low-light vision; Perception
AC 18, touch 14, flat-footed 16 (+2 Dex, +2 size, +4 natural)
Fort +1, Ref +4, Will +6
Defensive abilities improved evasion
Speed 20 ft., climb 20 ft.
Melee bite +5 (1d4–4)
Space 2-1/2 ft.; Reach 0 ft.
Str 3, Dex 15, Con 8, Int 9, Wis 12, Cha 2
Base Atk +3; CMB +3; CMD 9 (13 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Stealth +14; Racial Modifiers +8 Acrobatics
SQ Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, speak with lizards
The master of a lizard familiar gains a +3 bonus on Climb checks.