Order of the Adamant Command

A cavalier who belongs to this order devotes his life to directing others on the field of battle, bolstering allies in the heat of combat, and leading those under his command to victory. Cavaliers of this order tend to be charismatic, strong willed, confident, and able to command with tactical precision. This order complements the Supreme Warlord multiclass archetype.

Edicts: The cavalier must be aware of all assets at his disposal and willing to exploit them, seek to bolster those low in spirit, and always strive for victory. He must always place the success of battle before the safety of his troops or of his own. The cavalier must take every opportunity to obtain battlefield intelligence, seek out the weakest points of an enemy’s defenses, and provide his troops opportunity to receive sufficient rest prior to their next engagement.

Challenge: Whenever an order of the adamant command issues a challenge, he receives a +1 morale bonus on Armor Class an all attack damage rolls made against the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses. Furthermore, should the adamant command cavalier use Diplomacy or Intimidate to either change the initial attitude of or demoralize the target of his challenge, the cavalier of the adamant command gains a +2 bonus on all such skill checks until the end of the challenge.

Skills: An order of the adamant command cavalier adds Knowledge (engineering) (Int) and Knowledge (nobility) (Int) to his list of class skills. In addition, an order of the adamant command cavalier adds his Charisma modifier to any saves against charm and compulsion spells and effects.

Order Abilities: A cavalier that belongs to the order of the adamant command gains the following abilities as he increases in level.

Tactical Maneuvers (Ex): At 2nd level, the cavalier can improve an ally’s ability to maneuver on the battlefield, once per day. Any ally within 30 feet of the cavalier, and the cavalier himself if he desires, is able to take one extra move action during the course of an encounter. The cavalier can use this an additional time per day at 10th level, and again at 18th level.

Battle Prowess (Ex): At 8th level, the cavalier can greatly enhance an ally’s skill-at-arms. Once per day, as a standard action, any ally within 30 feet of the cavalier gains a +1 competence bonus on all attack and damage rolls, plus an additional +1 bonus every four levels thereafter, to maximum of +4 at 20th level. At 16th level, the cavalier can use this ability twice per day. The effects of battle prowess lasts for a number of rounds equal to 1/2 the cavalier’s level.

Embolden the Troops (Ex): At 15th level, through reciting great deeds of heroes past, the cavalier can increase the morale of his troops, convincing them that victory is at hand. Once per day, as a standard action, any allies that are within 30 feet of the cavalier and can hear him gain the effects of a mass cure light wounds spell, using his cavalier level as the caster level. The cavalier can embolden a number of allies up to 1/2 his level. The cavalier can use this ability twice per day at 19th level.