First World Arcanist (Arcanist/Druid)

A rare few arcanists are able to break into the first world where they learn their craft in the courts of the fey and with deep druids of the forest. The nature based magic they wield is enhanced by powerful fey tricks and druidic cunning. (Original Concept by Apraham Lincoln)

Primary Class: Arcanist.

Secondary Class: Druid.

Alignment: Any neutral.

Hit Dice: d6.

Bonus Skills and Ranks: The first world arcanist selects three druid skills to add to her class skills in addition to the normal arcanist class skills. The first world arcanist gains a number of ranks at each level equal to 4 + Int modifier.

Table: First World Arcanist

Table: First World Arcanist Spells Prepared

Weapon and Armor Proficiency

The first world arcanist is proficient with all simple weapons. The first world arcanist is not proficient with any type of armor or shield. Armor interferes with a first world arcanist's gestures, which can cause her spells with somatic components to fail.

Spellcasting

A first world arcanist casts arcane spells drawn from the druid spell list and enchantment spells from the sorcerer/wizard spell list. She also adds the following spells to her spell list at the indicated levels: 

2nd–alter self

3rd–beast shape I

4th–beast shape II

5th–beast shape III, plant shape I, polymorph

6th–beast shape IV, fluid form, form of the dragon I, plant shape II

7th–form of the dragon II, plant shape III, polymorph (greater)

8th–form of the dragon III

Her alignment may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A first world arcanist knows all the spells on her spell list, but she must choose and prepare her spells in advance. As such a first world arcanist has no spellbook.

To prepare or cast a spell, the first world arcanist must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a first world arcanist's spell is 10 + the spell level + the first world arcanist's Intelligence modifier.

Like other spellcasters, a first world arcanist can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: First world arcanist under “Spells per Day”. In addition, she receives bonus spells per day if she has a high Intelligence score.

A first world arcanist knows all the spells on her spell list, but the number she can prepare each day is limited. At 1st level, she can prepare four 0-level spells and two 1st-level spells each day. At each new arcanist level, the number of spells she can prepare each day increases, adding new spell levels as indicated on Table: First world arcanist Spells Prepared. Unlike the number of spells she can cast per day, the number of spells a first world arcanist can prepare each day is not affected by her Intelligence score. Feats and other effects that modify the number of spells known by a spellcaster instead affect the number of spells a first world arcanist can prepare.

A first world arcanist must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour each day in a trance-like meditation on the mysteries of nature to regain her daily allotment of spells. A first world arcanist may prepare and cast any spell on the first world arcanist spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

Like a sorcerer, a first world arcanist can choose to apply any metamagic feats she knows to a prepared spell as she casts it, with the same increase in casting time (see Spontaneous Casting and Metamagic Feats). However, she may also prepare a spell with any metamagic feats she knows and cast it without increasing casting time like a wizard. She cannot combine these options—a spell prepared with metamagic feats cannot be further modified with another metamagic feat at the time of casting (unless she has the metamixing arcanist exploit, detailed below).

This ability replaces the arcanist’s spellcasting ability.

Arcane Reservoir (Su)

This is exactly like the arcanist ability of the same name. In addition, whenever a first world arcanist casts a polymorph spell, she can expend 1 point from her arcane reservoir as a free action to increase the duration of the spell to 1 hour per level. Doing so removes the spell from her list of spells prepared for the day.

Arcanist Exploits (Su)

A first world arcanist is restricted from choosing the following arcanist exploits: acid jet, bloodline development, flame arc, force strike, ice missiles, lightning lance, quick study, school understanding, sonic blast, and third eye. In addition, a first world arcanist can choose from the following new arcanist exploits restricted to the First world arcanist multiclass archetype.

Animal Guardian (Su): The first world arcanist gains an animal companion as a druid of her level, and is restricted from selecting the familiar exploit if she has chosen this exploit. If the first world arcanist has the familiar exploit, she is restricted from choosing this exploit. If the first world arcanist receives an animal companion from another class, her levels of first world arcanist stack with the levels from that class when determining the animal companion’s statistics and abilities.

Nature’s Call (Sp): By expending 1 point from her arcane reservoir, the first world arcanist can add a summon nature’s ally spell to her list of spells prepared until she rests to refresh her arcane reservoir. She can add any level of the spell up to the highest level she can cast. She may expend multiple points to add different levels of summon nature’s ally in this way.

Resist Nature’s Lure (Ex): The first world arcanist gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that target plants, such as blight, entangle, spike growth, and warp wood. The first world arcanist must be at least 5th level to select this exploit.

Venom Immunity (Ex): The first world arcanist gains a +4 bonus to all saving throws against poisons. At 9th level, this improves to immunity to all poisons.

Woodland Stride (Su): The first world arcanist gains the druid’s woodland stride ability. Additionally, by expending 1 point from her arcane reservoir, she can ignore magically manipulated terrain for 1 minute.

Fey Empathy (Ex)

At 1st level, a first world arcanist gains the druid’s wild empathy ability, except that she can also affect the attitude of fey creatures in addition to animals and magical beasts with an intelligence of 1 or 2, and takes a –4 penalty on the check. This ability replaces consume spells.

First World Magic (Su)

A first world arcanist adds the following creatures to the lists of what he can summon with her summon nature’s ally spells: summon nature’s ally II (gremlin [jinkin, pugwampi, or vexgit]; summon nature’s ally III (gremlin [nuglub]; summon nature’s ally IV (unicorn); summon nature’s ally V (pixie, satyr); summon nature’s ally VII (nymph).

Wild Form (Su)

At 3rd level, a first world arcanist can expend 1 point from her arcane reservoir to gains the druid’s wild shape ability to turn herself into any humanoid Small or Medium fey creature. This ability functions like the alter self spell, except as noted here. The effect lasts for 10 minutes per first world arcanist level, or until she changes back. Changing form (to a fey creature or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of a fey creature the first world arcanist is familiar with.

At 5th level, a first world arcanist can use wild shape to change into a Small or Medium animal or any Small or Medium of the fey creature type. When taking the form of an animal, a first world arcanist's wild form functions as beast shape I. When taking the form of a fey creature, the first world arcanist's wild form also functions as monstrous physique I for the purpose of what special abilities she gains.

At 7th level, a first world arcanist can use wild shape to change into a Tiny fey, or a Large or Tiny animal. When taking the form of a fey, a first world arcanist's wild shape now functions as monstrous physique II. When taking the form of an animal, a first world arcanist's wild shape now functions as beast shape II.

At 9th level, a first world arcanist can use wild shape to change into a Diminutive fey, a Huge or Diminutive animal, a Small or Medium magical beast, or a Small or Medium plant creature. When taking the form of a fey, a first world arcanist's wild shape now functions as monstrous physique III. When taking the form of animals or magical beasts, a first world arcanist's wild shape now functions as beast shape III. When taking the form of a plant creature, the first world arcanist's wild shape functions as plant shape I.

This ability replaces the arcanist exploits gained at 3rd level.

Greater Wild Form (Su)

At 11th level, a first world arcanist’s wild form ability improves. Whenever she uses wild form, its effects now last for 1 hour per first world arcanist level, or until she changes back.

In addition, she can use wild shape to change into a Tiny or Large magical beast or a Large plant creature. When taking the form of a magical beast, the first world arcanist's wild shape now functions as beast shape IV. When taking the form of a plant, the first world arcanist's wild shape now functions as plant shape II.

At 13th level, a first world arcanist can use wild shape to change into a Huge plant creature. When taking the form of a plant, the first world arcanist's wild shape now functions as plant shape III.

This ability replaces the arcanist exploits gained at 11th level.

Greater Exploits (Su)

This is exactly like the arcanist’s ability of the same name, except that she gains it at 13th level. A first world arcanist is restricted from choosing the following greater exploit: burning flame, dancing electricity, energy absorption, icy tomb, lingering acid, and suffering knowledge. In addition, a first world arcanist can choose from the following new greater exploits restricted to the First world arcanist multiclass archetype.

Greater Face Thief (Su): When the first world arcanist expends 1 point from her arcane reservoir to use the face thief exploit, its effect lasts 1 hour per level. If she expends 2 points from her arcane reservoir its effects last for 24 hours. If she expends 3 points from her arcane reservoir, its effects last 24 hours and she can change her disguise at will, but each time she changes her disguise the duration of her face thief exploit is reduced by 1 hour. The first world arcanist must have the face thief exploit before selecting this exploit.

Timeless Body (Su): The first world arcanist gains the druid’s timeless body ability. The first world arcanist must be at least 15th level to select this exploit.