Spellwright Dagger (Su)

Benefit: The magus may spend 1 arcane point to create a single simple light weapon, such as a dagger or club, as a move action. He may enchant the weapon as per his arcane pool ability as part of the same action. This weapon remains for a number of minutes equal to the magus’s level, or for up to 1 round after it leaves the magus 's hand, whichever comes first.