Bullet Storm (Brawler/Gunslinger)

(Original Concept by Christos Gurd)

Primary Class: Brawler.

Secondary Class: Gunslinger.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The bullet storm may select three gunslinger skills to add to her class skills in addition to the normal brawler class skills. The bullet storm gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The bullet storm is proficient with all simple weapons and one-handed firearms, plus the handaxe, short sword, and weapons from the close fighter weapon group. She is also proficient with light armor, but not with shields.

Deeds: At 1st level, a bullet storm gains the gunslinger’s deeds ability. She may selects three deeds of each level from those listed in the gunslinger’s deed ability. In addition, she can choose from the following deeds restricted to the Bullet Storm multiclass archetype.

Precise Unarmed Strike (Ex): At 1st level, when a bullet storm hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on her next successful unarmed attack made in the same turn (including brawler’s flurry). This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 6th level, to 3d6 at 11th level, and to 4d6 at 16th level. This precision damage stacks with sneak attack and other forms of precision damage.

Swift Shot (Ex): At 3rd level, as long as the bullet storm has at least 1 grit point, she is treated as having the Quick Draw feat with her one-handed firearm.

Fire and Charge (Ex): At 7th level, as long as a bullet storm has at least 1 grit point, she can fire a one-handed firearm, draw a weapon from the close fighter weapon group, and then charge. Both attacks are made at the bullet storm’s highest base attack bonus with a +2 bonus to her charge attack. The bullet storm cannot use this deed if her movement speed is reduced by armor or encumbrance.

Double Shot Knockdown (Ex): At 11th level, when a bullet storm hits a single target with two or more one-handed firearm attacks during her turn, she can spend 1 grit point as an immediate action to make a single unarmed attack with a weapon from the close fighter weapon group. If the attack hits, the target is knocked prone. She can choose to spend the grit point after the attacks are made.

Bullet Spray (Ex): At 15th level, a bullet storm can make an attack with a one-handed firearm as a standard action and treats her firearm as if it had the scatter weapon quality. She must spend a number of ammunition equal to the number of enemy within the cone. Reloading her firearm between attacks is a free action. The bullet storm does not take a –2 penalty to attack rolls from the scatter quality when using storm of bullets. The bullet storm must spend 2 grit points to perform this deed.

Storm of Bullets (Ex): At 19th level, when a bullet storm uses the bullet spray deed, she can instead make a brawler’s flurry against each enemy within the cone. She must spend a number of ammunition equal to the number of firearm attacks made against each target within the cone. Reloading her firearm between attacks is a free action, as normal. The bullet storm must spend 4 grit points to perform this deed.

This ability replaces martial flexibility and maneuver training.

Grit: At 1st level, a bullet storm gains the gunslinger’s grit ability. This ability replaces brawler’s cunning.

Gunsmith: At 1st level, a bullet storm gains the gunslinger’s gunsmith ability, but must select the pistol as his starting weapon. This ability replaces martial training.

Unarmed Strike (Ex): A bullet storm counts only half her level for the purpose of determining her unarmed strike damage. She applies her unarmed damage to her firearm attacks if it is higher than the firearm’s normal damage die. This modifies unarmed strike.

Brawler’s Flurry (Ex): This is exactly like the brawler’s ability of the same name. The bullet storm can use her one-handed firearm as part of her brawler’s flurry, but can only make one firearm attack per flurry. At 8th level, she can make two firearms attacks per flurry. At 15th level, she can make three firearm attacks per flurry. When using her firearm as part of her brawler’s flurry, she can reload her one-handed firearm as a free action between attacks.

Raining Lead (Ex): At 2nd level, a bullet storm can unleash a hail of bullets upon her enemies. One-handed firearms count as weapons in the close fighter weapon group for the purposes of her unarmed strike, brawler’s flurry, brawler’s strike, awesome blow, and improved awesome blow abilities. When making a firearm attack as part of a brawler’s flurry, the penalty to her attacks rolls increases from –2 to –4. This ability replaces the bonus feat gained at 2nd level.

Martial Flexibility (Ex): At 4th level, a bullet storm can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The bullet storm must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her bullet storm level (minimum 1). The bullet storm can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.

At 10th level, a bullet storm can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.

At 13th level, a bullet storm can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.

At 16th level, a bullet storm can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability. This ability replaces knockout.

Gun Training (Ex): Starting at 6th level, a bullet storm can select one specific type of one-handed firearm (such as a pistol, dragon pistol, or pepperbox). When she misfires with that type of firearm, the misfire value of that firearm increases by 2 instead of 4. Every six levels thereafter (12th and 18th), the bullet storm picks up another type of firearm, gaining this bonus for those types as well. This ability replaces the bonus feats gained at 5th, 11th, and 17th level.

Table: Bullet Storm