Wychfiend Wararch (General, CR 15)

This strange extraplanar humanoid has ruddy skin covered in tattoos, green eyes, pointed ears, and a long braided ponytail protruding from the back of his sleek great helm. His piercing eyes stare defiantly at you, making you feel uncomfortable.

XP 51,200

Male wychfiend Magus 15

LE Medium outsider (extraplanar, native)

Init +6; Senses darkvision 60 ft.; Perception –1

DEFENSE

AC 27, touch 15, flat-footed 25 (+2 Dex, +3 deflection, +12 armor)

hp 97 (15d8+15 plus 15)

Fort +14, Ref +9, Will +12; +2 resistance vs. illusions

Immune figments; Resist acid 5, cold 5, fire 5

OFFENSE

Speed 30 ft.

Melee +3 adamantine flaming ghost touch keen longsword +19 (1d8+9/17-20 plus 1d6 fire)

Ranged +1 composite longbow (+3) +13 (1d8+4/x3 plus adamantine properties)

Special Attacks greater spell combat, improved spell combat, spell combat (–2 attack, +3 concentration), spellstrike

Spells Prepared (CL 15th, concentration +20)

5th–bladed dash (greater), cone of cold (DC 20), vampiric shadow shield

4th–ball lightning (x2; DC 18), detonate (DC 19), greater invisibility +1

3rd–displacement, fireball (DC 19), fly, haste, lightning bolt (DC 18)

2nd–ablative barrier, arcane disruption, elemental touch (DC 17), scorching ray (x2; DC 17)

1st–magic missile, chill touch, obscuring mist, shock shield, true strike (DC 16)

0 (at will)–daze (DC 15), detect magic, mage hand, ray of frost (DC 15), spark (DC 15)

STATISTICS

Str 19, Dex 14, Con 13, Int 21, Wis 9, Cha 10

Base Atk +11; CMB +15; CMD +27

Feats Combat Casting, Extra Arcana, Improved Initiative, Iron Will, Power Attack, Skill Focus (Intimidate), Toughness, Weapon Focus 

(longsword), Weapon Specialization (longsword)

Skills Intimidate +23, Knowledge (arcana) +24, Knowledge (dungeoneering) +15, Knowledge (planes) +24, Spellcraft +24, Use Magic 

Device +16

Languages Common, Draconic, Elven, Orc, Wychfiend

SQ arcane pool (10 points, +3), heavy armor proficiency, improved spell recall, knowledge pool, magus arcana (arcane accuracy, arcane 

redoubt, critical strike, pool strike, spell shield), spell recall

Combat Gear potion of invisibility (2; CL 5th), potion of true strike (2), wand of magic missiles (CL 5th, 50 charges), wand of fireball (CL 

10th, 50 charges); Gear +3 adamantine flaming ghost touch keen longsword, +1 composite longbow (+3), adamantine arrows (20), +3 moderate fortification spell resistance (13) wychsteel full plate, amulet of elemental strife, belt of physical might +2 (Str/Dex), boots of the mastodon, cloak of resistance +4, ring of protection +3, spellbook (contains all prepared spells plus 4th–black tentacles, shout, stoneskin, 3rd–arcane sight, blink, burst of speed, magic weapon (greater), vampiric touch, 2nd–aggressive thundercloud, bull’s strength, instant weapon, invisibility, shatter, tactical acumen, web, 1st–color spray, expeditious retreat, feather fall, longshot, mirror strike, ray of enfeeblement, shield, vanish and all 0th-level spells), 1200 gp 

SPECIAL ABILITIES 

Adapted Body (Ex) 

A wychfiend’s body has adapted to the rigors of planar travel and can breathe in any environment, including the elemental planes, toxic atmospheres, underwater, and even in a vacuum, as if under the constant effects of a necklace of adaptation. 

Wyching Bond (Su) 

Due to their otherworldly nature, a wychfiend can form a special magical bond with an item of the appropriate type, dependent upon the wychfiend’s career path. The wyching bond of those who choose a full caster level arcane spellcasting path is similar to the wizard’s arcane bond class feature. The wyching bond of those who select a more militant path is similar to the paladin’s divine bond class feature, but only applies to the wychfiend’s weapon or armor (see the Divine Bond alternate class feature of the Divine Defender paladin archetype in the Advanced Player’s Guide) and is not divine in nature, but arcane, and draws upon the wyching energies innate to the wychfiend. 

Wychsteel Affinity (Ex) 

Because of its ethereal nature, some unexplained kinship exists between wychfiends and armor crafted from wychsteel. This mystical connection allows any wychfiend wearing such armor to completely ignore any chance of spell failure normally imposed by the armor. It is for this reason that wychfiends hold wychsteel full plate armor in such high esteem, and will sacrifice their lives to protect or retrieve such armor when it falls into the hands of other races.

ECOLOGY 

Environment any (Ethereal) 

Organization solitary, squad (4-8), company (12-30 plus 2 sergeants of 3rd level), brigade (40-100 plus 1 sergeant of 4th level per 

10 adults, 1 lieutenant of 6th level per 30 adults, and 1 wychlyn of 6th level), legion (80-200 plus 1 sergeant of 5th level per 10 adults, 1 lieutenant of 7th level per 30 adults, 1 commander of 10th level per 90 adults, 1 wychlyn coven leader of 8th level, and 1 wychlyn of 6th level for every 50 adults) 

Treasure NPC gear (other treasure)