Alahazra (Iconic Oracle 12)

Only those who refuse to see truth are truly blind. Such is the verdict of Alahazra, bride of the sun and prophet of the burning sands.

Alahazra (Iconic Oracle 12)

CR 12

XP 19,200

Female Human Oracle 12

LG Medium humanoid (human)

Init +3; Senses blindsense 30 ft. darkvision 60 ft., Perception +1

DEFENSE

AC 22, touch 15, flat-footed 18 (+5 armor, +1 deflection, +3 Dex, +1 dodge, +2 natural)

hp 69 (12d8+12)

Fort +6, Ref +8, Will +10

Weaknesses oracle's curse (clouded vision)

OFFENSE

Speed 30 ft.

Melee +1 quarterstaff +10 (1d6 + 1) or touch of flame +9 touch (1d6 + 6 fire)

Ranged sling +7 (1d4)

Special Attacks firestorm 2/day (12d6 fire, DC 25), heat aura 3/day (6d4 fire, DC25), touch of flame 12/day (1d6 + 6 fire)

Oracle Spells Known (CL 12th; concentration +19 [+23 cast defensively])

6th (4/day) - fire seeds (DC 27), mass cure moderate wounds, dust form 5th (7/day) - cleanse, flame strike (DC 26), mass cure light wounds, summon monster V (fire elementals only) 4th (7/day) - blessing of fervor, cure critical wounds, divine power, spiritual ally, wall of fire (DC 25)

3rd (8/day) - cure serious wounds, daylightfireball (DC 24), sacred bond, searing light (DC 22), summon monster III

2nd (8/day) - bull’s strength, cure moderate wounds, eagle’s splendor, oracle’s burden (DC 21), resist energy, zone of truth (DC 21)

1st (9/day) - burning hands (DC 22), cure light wounds, divine favor, doom (DC 20), magic stone, obscuring mist, sun metalUC

0th (at will) - detect magic, detect poison guidance, mending, read magic, resistance, spark, stabilize, virtue

Mystery Flame

TACTICS

Before Combat Alahazara will cast sacred bond on an ally who will enter melee.

During Combat Alahazara prefers to stay out of melee, casting offensive spells like fireball, flame strike and fire seeds while also healing her allies with the Glorious Heat feat. If one of her allies could benefit from flanking (such as a Rogue), she casts spiritual ally, using it to set up flanking for that ally. If forced into melee, Alahazara will defensively cast divine power, activate her heat aura ability and attack with her quarterstaff.

STATISTICS

Str 10, Dex 16, Con 10, Int 13, Wis 12, Cha 29

Base Atk +9/+4; CMB +9; CMD 21

Feats Abundant Revelations (firestorm), Abundant Revelations (heat aura), Combat Casting, Dodge, Elemental Focus (fire), Glorious Heat, Greater Elemental Focus (fire)

Skills Acrobatics +18, Climb +15, Diplomacy +24, Heal +16 (+18 with healer's kit), Knowledge (history) +16, Spellcraft +16

Languages Common, Draconic

SQ revelation (burning magic, firestorm, heat aura, touch of flame)

Combat Gear  scroll of aid, scroll of breath of life, scroll of dispel evil, scroll of freedom of movement (2), scroll of magic circle against evil, scroll of protection from energy (3), scroll of shield of faith, scroll of summon monster II, scroll of weapon of awe, scroll of wrathful mantle, thunderstone, wand of cure light wounds (50 charges), wand of admonishing ray (50 charges); Other Gear +2 studded leather armor of energy resistance (fire), +1 flaming quarterstaff, amulet of natural armor +2, sling with 10 bullets, backpack, belt of incredible dexterity +2, clear spindle ioun stone, cloak of resistance +2, fortune-telling bones, two golden bracelets worth 100gp each, headband of alluring charisma +6, healer’s kit, rations (6), ring of protection +1, scroll of bear’s endurance, scroll of break enchantment, scroll of cat’s grace, scroll of continual flame, scroll of diagnose disease, scroll of fox’s cunning, scroll of heal, scroll of lesser restoration (2), scroll of restoration (2), silver holy symbol, spell component pouch, 3,060 gp

DESCRIPTION

Alahazra was born in a small Rahadoumi town east of Manaket, one of the many way stations on the caravan route known as the Path of Salt, which leads from Azir all the way to distant Sothis and takes its name from the waves of the Inner Sea and the dried tears of the slave chains that march along it. The daughter of a wealthy and widowed wainwright, Alahazra wanted for nothing, growing up with the best tutors money could buy, all the time being groomed for a potentially lucrative marriage, or perhaps even induction into the Occularium, Manaket's prestigious wizard's college.

All of that changed on the morning when sixteen-year-old Alahazra woke to find herself suddenly and inexplicably blind, her eyes clouded by a white mist that gave her only vague outlines of her surroundings. Beside himself with grief, her father called in the best healers to be found in the godless land, only to discover that the situation was worse than he could have imagined. For when the bards with the healing touch reached out to the fevered child, they were suddenly cast back by a blast of flames that burned the girl's sickbed but left her magically unharmed. Yet even this might have been bearable, had the fleeing bards not revealed the rest of their discovery: that the girl's flames bore no hint of sorcery or arcana. Though Alahazra's staunchly atheist father could scarcely believe it, his proper Rahadoumi household harbored a burgeoning cleric.

Confronted by her enraged father and frightened by the new abilities that she felt burning inside her skin, Alahazra protested her innocence loud and long, but to no avail. Sickened by what he saw as a betrayal of both his trust and his national pride, Alahazra's father did his daughter a final kindness and cast her out with no more than the clothes on her back, instructing her to run before the Pure Legion arrived to take her into custody—and let her gods be her new family, for she no longer had one in Rahadoum.

Now a grown woman, and still attractive enough to turn the heads of slaves and rich men alike, Alahazra is kind but distant, often letting conversation drop in favor of taking in the sounds and smells of her environment. When she does speak, in her low, throaty voice, her words have the weight of command. Alahazra has little patience for fools (most notably those who let money or pride blind them to truth and justice), yet also has a soft spot for orphans, and in her own stern way often sees herself as the mother to her adventuring companions. Though she maintains that she has never worshiped a god—the cornerstone of her bitterness toward both her father and her homeland—she has come to respect a wide variety of deities, whom she refers to as "powerful and strategic allies." And while her detractors might call her cold, in battle Alahazra's burning rage—especially toward injustice and intolerance—still comes roiling out in a wall of divine flame.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.