Wychfiend Tovarch (Captain, CR 9)

This strange extraplanar humanoid has ruddy skin covered in tattoos, green eyes, pointed ears, and a long braided ponytail protruding from the back of his sleek great helm. His piercing eyes stare defiantly at you, making you feel uncomfortable.

XP 6,400

Male wychfiend Magus 9

LE Medium outsider (extraplanar, native)

Init +6; Senses darkvision 60 ft.; Perception –1

DEFENSE

AC 19, touch 12, flat-footed 17 (+2 Dex, +7 armor)

hp 58 (9d8+9 plus 9)

Fort +10, Ref +8, Will +10; +2 resistance vs. illusions

Immune figments; Resist acid 5, cold 5, fire 5

OFFENSE

Speed 30 ft.

Melee +1 adamantine flaming longsword +12 (1d8+4/19-20 plus 1d6 fire)

Ranged composite longbow (+3) +9 (1d8+3/x3 plus adamantine properties)

Special Attacks improved spell combat, spell combat (–2 attack, +3 concentration), spellstrike

Spells Prepared (CL 9th, concentration +13) 

3rd–displacement, fly, lightning bolt (DC 17)

2nd–arcane disruption, elemental touch (DC 16), scorching ray (x2; DC 16)

1st–magic missile (x2), obscuring mist, shock shield, true strike (DC 15)

0 (at will)–daze (DC 14), detect magic, mage hand, ray of frost (DC 14), spark (DC 14)

STATISTICS

Str 16, Dex 14, Con 13, Int 18, Wis 9, Cha 10

Base Atk +7; CMB +10; CMD +21

Feats Combat Casting, Improved Initiative, Iron Will, Power Attack, Toughness, Weapon Focus (longsword)

Skills Intimidate +12, Knowledge (arcana) +16, Knowledge (dungeoneering) +12, Knowledge (planes) +16, Spellcraft +16, 

Use Magic Device +9

Languages Common, Draconic, Elven, Orc, Wychfiend

SQ arcane pool (8 points, +3), knowledge pool, magus arcana (arcane accuracy, arcane redoubt), medium armor proficiency, spell recall

Combat Gear potion of invisibility (2; CL 5th), potion of true strike (2), wand of magic missiles (CL 5th, 50 charges); Gear +1 adamantine 

flaming longsword, composite longbow (+3), adamantine arrows (20), +3 chain shirt, belt of physical might +2 (Str/Dex), cloak of resistance +3, spellbook (contains all prepared spells plus 3rd–burst of speed, magic weapon (greater), vampiric touch, 2nd–aggressive thundercloud, invisibility, shatter, tactical acumen, web, 1st–color spray, feather fall, longshot, mirror strike, ray of enfeeblement, shield, vanish and all 0th-level spells), 34 gp

SPECIAL ABILITIES 

Adapted Body (Ex) 

A wychfiend’s body has adapted to the rigors of planar travel and can breathe in any environment, including the elemental planes, toxic atmospheres, underwater, and even in a vacuum, as if under the constant effects of a necklace of adaptation. 

Wychsteel Affinity (Ex) 

Because of its ethereal nature, some unexplained kinship exists between wychfiends and armor crafted from wychsteel. This mystical connection allows any wychfiend wearing such armor to completely ignore any chance of spell failure normally imposed by the armor. It is for this reason that wychfiends hold wychsteel full plate armor in such high esteem, and will sacrifice their lives to protect or retrieve such armor when it falls into the hands of other races.

ECOLOGY 

Environment any (Ethereal) 

Organization solitary, squad (4-8), company (12-30 plus 2 sergeants of 3rd level), brigade (40-100 plus 1 sergeant of 4th level per 

10 adults, 1 lieutenant of 6th level per 30 adults, and 1 wychlyn of 6th level), legion (80-200 plus 1 sergeant of 5th level per 10 adults, 1 lieutenant of 7th level per 30 adults, 1 commander of 10th level per 90 adults, 1 wychlyn coven leader of 8th level, and 1 wychlyn of 6th level for every 50 adults) 

Treasure NPC gear (other treasure)