Manifest Destiny 

(Luck Sphere)

School divination; Level vicar 20; Sphere luck

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CASTING                                                                                                                                                                                               


Casting Time 1 standard action

Components V, S, DF

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EFFECT                                                                                                                                                                                                  


Range personal

Target you

Duration 1 day (see text)

Saving Throw none; Spell Resistance no

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DESCRIPTION                                                                                                                                                                                       


You gain the power to change fate and control the outcome of chance. You gain a number of luck points equal to 3 + your Wisdom modifier. Whenever you or an ally within 60 feet makes a dice roll (attack, saving throw, skill check, etc.), you can spend one luck point to force a second dice roll; the better of the two rolls must be taken. Alternatively, if an opponent within 60 feet makes a dice roll, you can spend one luck point to force a second roll. The opponent must take the worse of the two rolls. In addition, you gain a +5 luck bonus on all attack rolls, saving throws, skill checks, and caster level checks until the end of the spell. Should you expend all of your luck points before the 24-hour period is up, the spell immediately ends.