Order of the Eternal Wyrm

A cavalier who belongs to the order of the eternal wyrm has dedicated himself to the study, service, and protection of a particular type of dragon. Cavaliers of this order are strong and powerful, seek to become one with dragonkind, and are stalwart in the defense of their appointed charge.

Edicts: The cavalier must be of a similar alignment to that of his chosen dragon type, obtain all knowledge possible about dragonkind, strive to protect those of his dragon’s bloodline and destroy those who seek to slay its kin, increase the horde of his particular dragon patron.

Challenge: Whenever an order of the eternal wyrm cavalier issues a challenge, he receives a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he or an ally is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the eternal wyrm cavalier adds Knowledge (arcana ) (Int) and Knowledge (nobility) (Int) to his list of class skills. An order of the eternal wyrm cavalier can make Knowledge (arcana) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) when making attempts to identify dragons and anything pertaining to them.

Order Abilities: A cavalier belonging to the order of the eternal wyrm gains the following abilities as he increases in level.

Dragon Claws (Ex): At 2nd level, the cavalier grows claws, allowing him to make two claw attacks as a full attack action using his full base attack bonus. Each of these attacks deals 1d4 points of damage plus the cavalier’s Strength modifier (1d3 if you are Small). At 7th level, these claws are considered magic weapons for the purpose of overcoming DR. At 12th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small).

Dragon Resistances (Ex): At 8th level, the cavalier gains resist 5 against the energy type of his chosen dragon type (as indicated on Table: Breath Weapons below), and a +1 natural armor bonus. At 14th level, this energy resistance increases to 10 and natural armor bonus increases to +2.

Breath Weapon (Su): At 15th level, the cavalier gains a breath weapon. This breath weapon deals 3d6 points of damage of an energy type of his chosen dragon type. Those caught in the area of the breath receive a Reflex save for half damage. The DC of this save is equal to 10 + 1/2 the cavalier’s level + the cavalier’s Charisma modifier. The shape of the breath weapon depends on the cavalier’s chosen dragon type, as indicated on the table below. The cavalier can use this ability twice per day. At 20th level, the cavalier can use this ability three times per day.

Dragon Variety Breath Weapon
Black 60-foot line of acid
Blue 60 foot line of electricity
Green 30-foot cone of acid
Red 30-foot cone of fire
White 30-foot cone of cold
Brass 30-foot cone of fire
Bronze 60 foot line of electricity
Copper 60-foot line of acid
Gold 30-foot cone of fire
Silver 30-foot cone of cold