Order of the Red Blade

A samurai who belongs to this order devotes his life to battle, learning weapon techniques that inflict deep and bloody wounds or shatters bone, and striking down his foes in the most brutal manner possible. Thus, they often favor heavy weapons that deal great damage. Samurai of this order tend to be fierce, pragmatic, exacting, sharp-tongued, and cruelly inflict injuries of immense pain. This order complements the Blood Samurai multiclass archetype.

Edicts: The samurai must keep his weapons in excellent condition, seek to inflict pain and damage to his opponents in the most vicious way, and prolong the pain and recovery of his foes. He must always strive to follow the most pragmatic course of action in battle, take chances to inflict deadly wounds, and provide guidance to his allies in how to bring pain and great injury to their foes.

Challenge: Whenever an order of the red blade samurai issues a challenge, he receives a +1 morale bonus on Armor Class and all attack rolls made against the target of his challenge. The samurai also deals 1 point of bleed damage to the target of his challenge on a successful attack roll. This bonus and bleed damage increase by +1 for every four levels the samurai possesses. Furthermore, should the red blade samurai use Heal to provide first aid or prevent recovery, the samurai of the red blade a +2 bonus on all such skill checks until the end of the challenge.

Skills: An order of the red blade samurai adds Heal (Wis) and Knowledge (local) (Int) to his list of class skills. In addition, an order of the red blade samurai can make any Knowledge checks to identify animals, humanoids, monstrous humanoids untrained.

Order Abilities: A samurai that belongs to the order of the adamant command gains the following abilities as he increases in level.

Slow Bleeder (Ex): At 2nd level, the samurai can ignore 1 point of bleed damage each round. This increases by 1 point every five levels beyond 2nd.

Wounding Blade (Su): At 8th level, the samurai can give a slashing or piercing weapon that he touches the wounding special weapon quality for a number of rounds equal to 1/2 his samurai level. A samurai can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Burning Blood (Su): At 15th level, whenever the samurai deals at least 5 points of piercing, slashing, or bleed damage to a creature within 5 feet of him, the creature automatically creates a spray of burning blood. The spray strikes a creature in a randomly determined square adjacent to the injured creature. The spray deals 1d6 points of fire damage to any creature in that square, and 1 point of splash damage to all creatures within 5 feet of the spray's target, including the initial creature. A creature can only create one spray of burning blood per round. Creatures that do not have blood (including oozes and most constructs and undead) do not create blood sprays when attacked. The samurai is immune to the effects of his own burning blood ability, but not the burning blood ability of another samurai.