A cavalier who belongs to the order of the sacred light has dedicated himself to the faith of one of the deities of good. Cavaliers of this order seek to live a life of honor and valor, and ensure the freedoms of all who live within their purview. This order complements the Radiant Knight multiclass archetype.
Edicts: The cavalier must be of good alignment, adhere to the strictures of his faith, punish the wicked, be just and honorable at all times, provide comfort and aid to those in need, protect the weak, defend the freedoms of all within their domain no matter their station, and shield them from the tyranny of those that seek to exploit them.
Challenge: Whenever a cavalier issues a challenge, he receives a +1 morale bonus on attack and damage rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses. Furthermore, should the sacred light cavalier confirm a critical hit against the target of his challenge, the target must make a Will save against a DC equal to 10 + 1/2 the cavalier’s level or is blinded for 1 round.
Skills: An order of the sacred light cavalier adds Knowledge (nobility) (Int) and Knowledge (religion) (Int) to his list of class skills. A cavalier can make Knowledge (religion) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his radiant knight level (minimum +1) when making attempts to identify a deity’s symbol, or religious sects, clergy, apparel, tenets, and mythologies.
Order Abilities: A cavalier belonging to the order of the sacred light gains the following abilities as he increases in level.
Blinding Flash (Su): At 2nd level, as a standard action, the cavalier can emit a flash of light from his hand or weapon that emanates out 20 to feet from the cavalier. Any creatures within this area with fewer Hit Dice than the cavalier’s level are blinded for 1d4 rounds unless they succeed at a Fortitude save (DC 10 + the cavalier’s level + the cavalier’s Charisma modifier). The cavalier can use this ability a number of times per day equal to 3 + the cavalier’s Charisma modifier.
Ray of Searing Light (Sp): At 8th level, the cavalier can focus his divine power like a ray of the sun to project a blast of light from his open palm, once per day. This ray functions like the searing light spell, except that the cavalier has a caster level equal to 1/2 his level.
Aura of Radiance (Su): At 15th level, the cavalier can emit a 10-foot nimbus of radiant light for a number of rounds per day equal to his cavalier level. These rounds do not need to be consecutive. An ally within this aura gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. This benefit applies against all attacks, not just against attacks by evil creatures. Also, allies within the aura are protected from possession and mental influence, just as protection from evil does. In addition, if an evil creature succeeds on a melee attack against a creature within this aura, the offending attacker must make a successful Fortitude save (DC 10 + the cavalier’s level + the cavalier’s Charisma modifier) or is blinded, as the blindness/deafness spell.