Order of the Fife

A cavalier who belongs to this order devotes his time to perfecting his fife playing, allowing him to fascinate his foes, quicken his allies, and blast his enemies from afar. Cavaliers of this order tend to be spirited, confident, and quick thinking in the heat of battle. This order complements the Herald of the March multiclass archetype.

Edicts: An order of the fife cavalier must seek to bolster his companions and bring victory to his allies. He must strive to embolden his allies, lighten their spirits, and enhance their prowess in battle through his music.

Challenge: Whenever an order of the fife cavalier issues a challenge, all allies within 30 feet gain a +1 circumstance bonus to all Will saves made against enchantment (charm) spells and effects used by the target of the challenge. This bonus increases by 1 for every 4 cavalier levels.

Skills: An order of the fife cavalier adds Knowledge (nobility) (Int) and Perform (wind instruments) (Cha) to his list of class skills. When the cavalier uses Perform (wind instrument), he gains a bonus on the check equal to 1/2 his cavalier level (minimum +1).

Order Abilities: A cavalier that belongs to the order of the fife gains the following abilities as he increases in level.

Fascinate (Su): At 2nd level, the cavalier can use the Perform skill to cause one or more creatures to become fascinated with him. This acts as the fascinate bardic perform ability, except the save DC is 10 + 1/2 the cavalier’s level + his Charisma modifier, and it lasts for 1 round per cavalier level. The cavalier can use this ability once per day, plus an additional time per day for every five levels beyond 2nd.

Shifting Tempo (Su): At 8th level, the cavalier can play a melody by making a DC 15 Perform (wind instruments) check as a standard action. If the check is successful, the cavalier can play a grave melody to cast slow or an allegro melody to cast haste. This affect functions as the indicated spell and affects up to five creatures per use, as chosen by the cavalier. The cavalier can use this ability once per day, plus an additional time per day every six levels.

Note of Resound (Su): At 15th level, the cavalier can use his fife (or other wind instrument) to create a devastating shock wave of energy that functions like a horn of blasting (DC = 10 + 1/2 the cavalier’s level + his Charisma modifier). The cavalier can use this ability once per day at 15th level and twice per day at 18th level. At 18th level, this ability functions like a greater horn of blasting. Unlike an actual horn of blasting, this ability does not carry the risk of destroying the fife.