Terror of the Void 

(Void Sphere)

School evocation; Level vicar 20; Sphere void

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CASTING                                                                                                                                                                                               


Casting Time 1 minute

Components V, S, DF

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EFFECT                                                                                                                                                                                                  


Range personal

Effect 30-ft.-radius aura; 120-ft.-radius sphere, centered on you (see text)

Duration 1 hour/level (D)

Saving Throw see text; Spell Resistance see text

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DESCRIPTION                                                                                                                                                                                       


You shroud yourself in the mysterious energies of the dark void of empty space. Any creatures that comes within 30 feet of you must make a Will save (DC 10 + 1/2 your vicar level + your Wisdom modifier) or become sickened (or nauseated if the creature has 10 or fewer Hit Dice) for 2d6 rounds. If a creature moves beyond and then reenters the 30-ft.-radius, it must make another Will save. Subsequent failed saves increase the duration of the sickened or nauseated effect. This 30-foot aura lasts until the end of the spell.


On the second round, the environment within a 100-ft.-radius sphere, centered on you, takes on the following qualities of empty space.


First, any creature that enters (or reenters) the sphere takes 2d6 points of cold damage, plus an additional 1d6 points of cold damage every round they remain in the area. Creatures can make a Fortitude save for half damage against both the initial and additional cold damage.


Second, any creature that enters the sphere is subject to a reverse gravity spell, except that the effect lasts for 1 minute per level instead. Once a creature has been subject to this reverse gravity effect (regardless of whether the saving throw was made), it cannot be affected again by your spell in this way for 24 hours.


Third, any creature that enters the sphere is subject to a suffocation spell, except that if the creature fails its Fortitude save, it suffocates for 3 rounds plus a number of additional rounds equal to your Wisdom modifier. Once a creature has been subject to this suffocation effect (regardless of whether the saving throw was made), it cannot be affected again by your spell in this way for 24 hours.


In addition, any time during the terror of the void spell, you can unleash a 2-foot-diameter sphere of fire that springs forth from the void that explodes in a 40-ft.-radius spread. Unleashing a sphere requires a standard action and functions like meteor swarm, except that you can release no more than one sphere per round, up to a maximum of 10 spheres for the total duration of the terror of the void spell.