Eldritch Warlock (Sorcerer/Witch)

Most sorcerers focus solely on their bloodlines, drawing strength from their inherent magical energies. However, there are those who seek greater power by tapping into the strange eldritch energies of witchcraft and their ilk. Through focusing unused spell energy, the eldritch warlock can unleash bolts of eldritch energy from his hands, blasting enemies and obstacle alike. With his bloodline powers augmented by his newly acquired hex magic and chosen patron, the eldritch warlock can be both a cunning ally and deadly foe. (Original Concept by Elghinn Lightbringer)

Primary Class: Sorcerer.

Secondary Class: Witch.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The eldritch warlock may select three witch skills to add to her class skills in addition to the normal sorcerer class skills. The eldritch warlock gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The eldritch warlock is proficient with all simple weapons. He is not proficient with any type of armor or shield. Armor interferes with an eldritch warlock’s gestures, which can cause his spells with somatic components to fail.

Diminished Spellcasting: The eldritch warlock casts arcane spells drawn from the sorcerer/wizards spell list, and both casts and knows one fewer spell of each level than normal. If this reduces the number to 0 (minimum 1 for spells known), he may cast spells of that level only if his Charisma allows bonus spells of that level. He otherwise casts spells as a sorcerer of equal level.

Bloodline: At 1st level, the eldritch warlock may choose any *bloodline subject of GM approval as normal.

Starting at 3rd level, whenever the eldritch warlock gains a bloodline power, he may choose to take the bloodline power indicated for that level, or choose a previous bloodline power that he does not already possess, including his 1st level bloodline power that is replaced by his eldritch blast ability.

*Note: Some bloodlines (such as the Empyreal or Sage wildblooded bloodlines) change the ability used to determine all class features and effects relating to the sorcerer class, such as bonus spells per day, the maximum spell level you can cast, the save DCs of your spells, and the number of daily uses of your bloodline powers. In such cases, strictly adhere to the wording in the bloodline's description.

Eldritch Blast (Su): At 1st level, the eldritch warlock can draw upon the eldritch power of his patron to unleash a ray of eldritch energy a number of times per day equal to 3 + his Charisma modifier. As a standard action, the eldritch warlock can make a ranged touch attack that targets any foe within 30 feet. This attack deals an amount of damage equal to 1d6 + the eldritch warlock’s Charisma modifier. Eldritch blast deals normal damage against incorporeal creatures as the ghost touch special weapon property.

An eldritch warlock can use a metamagic feat he has selected to enhance his eldritch blast. At 4th level, an eldritch warlock can use Elemental Spell*, Enlarge Spell and Merciful Spell* to enhance his eldritch blast. At 7th level, he adds Sickening Spell*, and Thundering Spell* to the list of metamgaic feats he can use. At 10th level, he adds Maximize Spell to the list of metamagic feats he can use. (*Advanced Player’s Guide)

To apply a metamagic feat to his eldritch blast, the eldritch warlock must sacrifice a spell slot equal to the metamagic feat’s level increase modifier, plus the eldritch blast’s equivalent spell level. Eldritch blast is the equivalent of a 0–level spell for the purpose of determining this calculation. For example, if a 5th level eldritch warlock adds the Elemental Spell metamagic feat to deal acid damage with his eldritch blast, he must sacrifice a 1st–level spell slot or higher. If he chooses to add more than one metamagic feat to his eldritch blast, he must sacrifice a spell slot equal to the combined total of each metamagic feat’s level increase modifier. Thus, an eldritch warlock of 8th level or higher would need to sacrifice a 4th–level spell slot or higher to add the Elemental Spell, Enlarge Spell, and Sicken Spell metamagic feats to his eldritch blast.

In addition, an eldritch warlock may select from the following new feats to enhance his eldritch blast: Eldritch Resonance, Extra Eldritch Blast, Greater Eldritch Blast, Intensified Eldritch Blast, and Vexing Blast (see New Feats). Eldritch blast is a ray effect with a range of 30 feet. This ability replaces bloodline power at 1st level.

Witch’s Patron: At 1st level, the eldritch warlock must choose a witch patron that coincides with his chosen bloodline. For example, a eldritch warlock that has chosen the Aberrant bloodline or the associated Warped wildblooded bloodline could choose either the Deception, Enchantment, or Insanity patron. The choice of patron should be made under the GM’s discretion.

In addition, whenever the eldritch warlock adds his bloodline spell to his spell list, he can adds his corresponding patron spell instead. This ability and hex replace lost spells due to diminished spells, and it replaces bloodline feats.

Hex: At 2nd level, the eldritch warlock gains the witch’s hex ability, except the eldritch warlock gains a hex at 2nd, 6th, 10th, 14th, and 18th level. At 14th level, the eldritch warlock can select a major hex each time he could select a hex.

Table: Eldritch Warlock

Table: Eldritch Warlock Spells Known