Judgment of Fire 

(Fire Sphere)

School evocation (air, fire); Level vicar 20; Sphere fire

___________________________________________________________________________________________________

CASTING                                                                                                                                                                                               


Casting Time 1 round

Components V, S, DF

___________________________________________________________________________________________________

EFFECT                                                                                                                                                                                                  


Range long (400 ft. + 40 ft./level)

Area 250 ft. x 250 ft. square area

Duration 5 rounds (see text)

Saving Throw see text; Spell Resistance see text

___________________________________________________________________________________________________

DESCRIPTION                                                                                                                                                                                       


You call forth the judgment of your deity to blast the area with a fiery inferno.

When the spell is cast, a blast of furnace-hot wind with fiery cinders blasts downward on the first round. This functions as sirocco spell, except that it inflicts 6d6 fire damage +1 point per caster level to all creatures in the area, and creatures with the water subtype take a -6 penalty on all saving throws against this effect. This effect lasts for only 1 round.


On the second and fourth round, the whole area is shot through with sheets of roaring flame, as the firestorm spell, but the raging flames harm natural vegetation, ground cover, and any plant creatures in the area. Extinguishing the flames is a full-round action that requires a DC 25 Reflex save.


On the third round, fiery meteors fall from the heavens to sunder the area. This functions as meteor swarm, except that every creature within the area is the target of only one meteor.


On the fifth and final round, a cloud of roiling smoke shot through with white-hot embers rises to cover the landscape. This functions as incendiary cloud and lasts for 1 round per caster level.