Armor of Skulls

Aura strong abjuration and transmutation; CL 20th Slot armor; Weight 30 lbs.

STATISTICS

Alignment LE; Ego 10; Senses 30 ft.

Int 10, Wis 12, Cha 10

Communication empathy

Powers

3/dayfear (DC 16), freedom of movement, protection from energy, shout (DC 16)

DESCRIPTION

Crafted from the skull of the dragon Kazavon, the Armor of Skulls is a Large intelligent +4 greater electricity resistance breastplate that grants its wearer a +4 enhancement bonus to Strength and Constitution. Once per day, the wearer can unleash either a bolt or burst of electricity. The bolt is a 120-foot line of electricity that deals 24d8 points of electricity damage (Reflex DC 37 for half ). The burst deals 6d8 points of electricity damage to all creatures within a 30-foot-radius burst (Reflex DC 37 for half ).

DESTRUCTION

One who has never killed another creature must bind the Armor of Skulls in gold chains (worth 1,000,000 gp), then slowly shatter the armor by shortening the chain by one link every day for 1,000 days.

Lore

Knowledge (history or local) DC 25:

Mandraivus charged the barbarian prince Kuiragh with bearing away the most fearsome of Kazavon’s remains: his skull. Upon reaching his tribe’s home in the Ortwaar Valley, Kuiragh rested but a single night before trekking onward to the Mountain of Frozen Echoes.

Scaling the holy mountain, the noble barbarian entered the ancient shrine of his people’s ancestors and buried the Skull of Kazavon. Trusting in the spirits of his people to guard the foul relic, Kuiragh returned home a hero, but never did he speak of the indestructible skull hidden atop the mountain.

For nearly 600 years, the dragon’s skull lay entombed in the icy shrine, until the warlike Jhodagarn frost giants ventured into the Ortwaar Valley, intent on expanding the domain of their feared jarl, Yensiir Rimeblood. Slaughtering the barbarians, the Mountain of Frozen Echoes fell under the frost giants’ control, and they soon discovered the shrine at its summit. Posing as an ancient god of battle, the skull ordered the giants to bring the greatest of their number to the shrine. Soon, Jarl Rimeblood himself stood atop the mountain and freed the Skull of Kazavon from the ice.

With dreams of ruling the Tusk Mountains, the frost giant jarl took up the fearsome relic and crafted it into an armored emblem of his growing empire.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Artifacts & Legends © 2012, Paizo Publishing, LLC; Author: F. Wesley Schneider.