Order of the Wild Sentinel

A cavalier who belongs to this order devotes his life to protecting the wildlife and lands of the world. Cavaliers of this order tend to be stubborn, stalwart, resilient, and resourceful. This order complements the Mounted Warden multiclass archetype.

Edicts: The cavalier must protect wildlife and nature in general, seek to become one with his animal companion, be ever watchful for those seeking to destroy the land and ready to exact vengeance upon those who do. The cavalier must take every opportunity to befriend the wildlife within the lands in which he lives.

Challenge: Whenever an order of the wild sentinel cavalier issues a challenge, he receives a +1 morale bonus on attack rolls made against the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the wild sentinel cavalier adds Knowledge (nature) (Int) and Survival (Wis) to his list of class skills. In addition, an order of the wild guard cavalier adds his Charisma modifier to any Survival skill checks made in wilderness terrains (excluding the Urban and Underground terrain).

Order Abilities: A cavalier that belongs to the order of the wild sentinel gains the following abilities as he increases in level.

Track (Ex): At 2nd level, the cavalier adds 1/2 his cavalier level (minimum 1) to Survival checks made to follow tracks. This is exactly like the ranger’s track ability.

Woodland Stride (Ex): At 8th level, the cavalier can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. The cavalier may also use this ability while mounted, but uses the mount’s normal speed instead. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him. This otherwise functions as the ranger’s woodland stride ability.

Quarry (Ex): At 15th level, the cavalier can, as a standard action, denote the target of his challenge as his quarry. Whenever the cavalier is following the tracks of his quarry, he can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, the cavalier receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. The cavalier can have no more than one quarry at a time and the creature must correspond to the current target of his challenge. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the cavalier sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour. This ability otherwise functions as the ranger’s quarry ability.