Totem Rager (Bloodrager/Summoner)

Some bloodragers believe that their power comes from a totem animal. As such, they draw upon their inner rage to temporarily manifest it in animal form. Once they are physical manifested, rage eidolons can fight alongside the totem rager, and can even return a portion of the bloodrage power back to them. (Original Concept by Noro)

Primary Class: Bloodrager.

Secondary Class: Summoner.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The totem rager selects three summoner skills to add to his class skills, in addition to the normal bloodrager class skills. The totem rager gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The totem rager is proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields). A totem rager can cast bloodrager spells while wearing light armor or medium armor without incurring the normal arcane spell failure chance. This does not affect the arcane spell failure chance for arcane spells received from other classes. Like other arcane spellcasters, a totem rager wearing heavy armor or wielding a shield incurs a chance of arcane spell failure if the spell in question has somatic components.

Bloodline: This is exactly like the bloodrager ability of the same name, except that the totem rager gains his 1st level bloodline power at 4th level, and each subsequent bloodline power every four levels thereafter, up to his 16th level bloodline power at 20th level.

Rage Eidolon (Su): A totem rager begins play with the ability to manifest his internal rage as a powerful beast called a rage eidolon. This functions in all ways as the summoner’s eidolon ability, except for the following changes.

As a swift action, a totem rager can manifest his eidolon for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can manifest his rage eidolon for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from spells like bear's endurance) don't increase the total number of rounds that a totem rager can manifest his rage eidolon per day. The total number of rounds of manifestation per day is renewed after resting for 8 hours, although these hours need not be consecutive.

When the rage eidolon is manifested, it appears adjacent to the totem rager. If the target square is occupied, the eidolon can make an immediate bull rush attack against the creature occupying it. An unsuccessful bull rush positions the eidolon in a free adjacent square. If no adjacent squares are free, the eidolon can try bull rush as many different targets as it has attacks. If all tries fail, it is dismissed.

Once manifested, the rage eidolon enters a bloodrage as an immediate action and gains a +4 morale bonus to its Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, it takes a –2 penalty to Armor Class. The increase to Constitution grants the rage eidolon 2 hit points per Hit Die, but these disappear when the rage eidolon manifestation ends and are not lost first like temporary hit points. While bloodraging, a rage eidolon cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

The rage eidolon does not heal naturally. When a rage eidolon is damaged, its hit points remain unchanged from the last time it was manifested. The only exception to this is if the totem rager has rested to regain his daily rounds of rage eidolon, in which case, when it is first manifested for the day, it is restored to full hit points. If the rage eidolon manifestation ends due to death, it cannot be manifested again until the following day, even if the totem rager has manifestation rounds remaining. In which case, it returns the next day with only half its normal hit points. The rage eidolon manifestation cannot be ended by means of dispel magic, but spells such as dismissal and banishment immediately end the manifestation. When the manifestation ends, the totem rager is fatigued for a number of rounds equal to the number of rounds that the rage eidolon is manifested.

The totem rager must select one of the animal companions from the druid’s list of animal companions. This animal functions as the rage eidolon’s base form, and once chosen, it cannot be changed. The eidolon’s physical appearance is up to the totem rager, but it always appears as a fantastical version of his chosen animal. The eidolon’s Hit Dice, saving throws, skills, feats, and abilities are tied to the totem rager’s class level and increase as the totem rager gains levels, using Table: Eidolon Base Statistics found in the Eidolon description. Each rage eidolon also receives a pool of evolution points, based on the totem rager’s class level that can be used to give the rage eidolon different abilities and powers, but reduces his total number of evolution points by 2 (max 24 at 20th level). Whenever the totem rager gains a level, he must decide how these points are spent, and they are set until he gains another level of totem rager.

In addition, when the totem rager gains his uncanny dodge, blood sanctuary, improved uncanny dodge, and indomitable will class features, he also applies its effects to his rage eidolon. The rage eidolon may also select a feat from the totem rager’s bloodline feats as a normal feat.

At 4th level, the rage eidolon also gains the following ability.

Deliver Touch Spells (Su): If the totem rager is 4th level or higher, a rage eidolon can deliver touch spells for him. As the rage eidolon is manifestation of his rage, whenever the totem casts a touch spell, he can designate his rage eidolon as the “toucher.” The rage eidolon can then deliver the touch spell just as the master would. As usual, if the totem rager casts another spell before the touch is delivered, the touch spell dissipates. At 7th level, a rage eidolon can use this ability to deliver any spell that requires a ranged touch attack.

The rage eidolon’s bloodrage counts as the barbarian's rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects. Any feats chosen or magical item abilities used by the totem rager that affect a barbarian’s rage ability affect the rage eidlon’s bloodrage instead.

This ability replaces the bloodrager’s 1st level bloodline power, bloodrage, as well as the eidolon’s evasion, improved evasion, and ability score increases.

Totem Magic: The totem rager adds the following summoner spells to his spell list, at the indicated spell level: 1st–life conduit; 2nd–evolution surge (lesser), restore eidolon (lesser); 3rd–evolution surge, life conduit (improved); 4th–evolution surge (greater), life conduit (greater), purified calling, restore eidolon, transmogrify.

Blood Link (Su): At 3rd level, a totem rager gains the summoner’s life link ability, except that if the rage eidolon moves more than 10,000 feet away from the totem rager, its manifestation immediately ends. This ability replaces blood sanctuary.

Shared Bloodrage (Su): At 6th level, while his rage eidolon is manifested, the totem rager can also gain the benefits of the rage eidolon’s bloodrage (including greater bloodrage and mighty bloodrage) as long as the rage eidolon is within 10 feet of him. While his rage eidolon is manifested, the totem rager must spend one additional round of rage per round. He can elect not to pay this cost, in which case he does not bloodrage.

If the rage eidolon manifestation ends, the totem rager can choose to maintain this own bloodrage by expending rounds of rage eidolon. These rounds count against his total daily rounds of rage eidolon as normal. When the bloodrage ends, the totem rager is fatigued for a number of rounds equal to the number of rounds his rage eidolon was manifested, plus the number or rounds he was in bloodrage. This ability replaces the bloodline feat gained at 6th level.

Greater Rage Eidolon (Su): This functions like the bloodrager’s geater bloodrage ability, except that the rage eidolon gains the benefits of greater bloodrage instead of the totem rager.

Aspect (Su): At 12th level, a totem rager gains the summoner’s aspect ability. This ability replaces the bloodline feat gained at 12th level.

Tireless Bloodrage (Su): This is exactly like the bloodrager’s tireless bloodrage ability, except that the totem rager is not fatigued at the end of his rage eidolon’s bloodrage, or his own.

Greater Aspect (Su): At 18th level, a totem rager gains the summoner’s greater aspect ability. This ability replaces the bloodline feat gained at 18th level.

Mighty Rage Eidolon (Su): This functions like the bloodrager’s mighty bloodrage ability, except that the rage eidolon gains the benefits of mighty bloodrage instead of the totem rager.

Table: Totem Rager

Table: Totem Rager Spells Known