Lem (Iconic Bard 7)

Born a slave in a land under the shadow of devils, Lem was blessed with a quick wit that earned him easier work as an entertainer. He escaped from slavery, and looks for things to laugh about so he can forget the misery his fellow halflings endure back home.

Lem (Iconic Bard 7)

CR 7

XP 400

Male Halfling Bard 7

CG Small humanoid (halfling)

Init +2; Senses Perception +4

DEFENSE

AC 20, touch 15, flat-footed 17 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +1 size)

hp 63 (7d8+28)

Fort +8, Ref +11, Will +9; +2 vs. fear, +4 vs. bardic performance, language-dependent, and sonic

OFFENSE

Speed 20 ft.

Melee +1 short sword +11 (1d4/19–20)

Ranged sling +10 (1d3–1)

Special Attacks bardic performance 27 rounds/day (move action; countersong, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion)

Bard Spells Known (CL 7th; concentration +12)

3rd (2/day)deep slumber (DC 18), haste

2nd (4/day)heroism, invisibility, silence (DC 17), suggestion (DC 17)

1st (6/day)charm person (DC 16), grease, hideous laughter (DC 16), remove fear, silent image (DC 16)

0th (at will)dancing lights, detect magic, ghost sound (DC 15), light, mage hand, prestidigitation

TACTICS

Before Combat Lem casts heroism before the start of the encounter.

During Combat Lem knows he is best in a supporting role, and tries to stay out of melee if possible. Instead, he uses his bardic performance ability to inspire courage in his companions. In cases where a single enemy presents a particularly large threat to Lem or his companions, the bard uses his offensive spells on that target. Against larger groups of foes, he bolsters his allies with the likes of haste and heroism.

Base Statistics

Without heroism, Lem's statistics are Senses Perception +2; Fort +6, Ref +9, Will +7; Melee +1 short sword +9 (1d4/19–20); Ranged sling +8 (1d3–1); CMB +3; Skills Acrobatics +10 (+6 when jumping), Bluff +15, Climb +1, Diplomacy +15, Knowledge (arcana, nobility) +15, Perception +2, Perform (comedy) +15, Perform (wind) +17, Sense Motive +10, Stealth +13.

STATISTICS

Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 20

Base Atk +5; CMB +5; CMD 17

Feats Dodge, Extra Performance, Toughness, Weapon Finesse

Skills Acrobatics +12 (+8 when jumping), Bluff +17, Climb +3, Diplomacy +17, Knowledge (arcana, nobility) +17, Perception +4, Perform (comedy) +17, Perform (wind) +19, Sense Motive +12, Stealth +15

Languages Common, Elven, Goblin, Halfling

SQ bardic knowledge +3, lore master 1/day, versatile performance (comedy, wind)

Combat Gear potion of cure serious wounds, scroll of charm monster, scroll ofcomprehend languages, scroll of glitterdust, wand of cure light wounds (50 charges), wand of dispel magic (11 charges), caltrops; Other Gear +2 studded leather, +1 short sword, sling with 10 bullets, cloak of resistance +1, headband of alluring charisma +2, lesser extend metamagic rod, ring of feather falling, ring of protection +1, universal solvent (2), backpack, bedroll, hooded lantern, masterwork flute, scroll case, silk rope (50 ft.), smokestick, spell component pouch, trail rations (2), waterskin, 42 gp

DESCRIPTION

Although Lem was raised in a wealthy household, his childhood was anything but comfortable. Born into slavery, he was sold a half-dozen times before he reached the age of 2. Always quick to side with the underdog, Lem has learned that his most powerful traits are his optimism and his sense of humor.

Section 15: Copyright Notice

Pathfinder Roleplaying Game NPC Codex © 2012, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, Alex Greenshields, Rob McCreary, Mark Moreland, Jason Nelson, Stephen Radney-MacFarland, Patrick Renie, Sean K Reynolds, and Russ Taylor.