Order of the Hallowed Blade

A cavalier who belongs to the order of the hallowed blade has dedicated himself to both a sovereign (be it a king, queen, or warlord), and to the faith of one of the deities of good. Cavaliers of this order seek to protect the innocent, live a life of devotion and honor, and ensure the freedoms of all who live within the borders or their realm. This order complements the Radiant Knight multiclass archetype.

Edicts: The cavalier must be of either lawful good or lawful neutral alignment, adhere to the strictures of the faith, punish the wicked, be just and honorable at all times, provide comfort and aid to those in need, protect the weak, defend the freedoms of all within their domain no matter their station, and shield them from the tyranny of those that seek to exploit them.

Challenge: Whenever an order of the hallowed blade cavalier issues a challenge, he receives a +1 morale bonus on attack and damage rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses. Furthermore, if the target of the cavalier’s challenge is of evil alignment, the morale bonus on damage rolls increases to +2.

Skills: Whenever an order of the hallowed blade cavalier issues a challenge, he receives a +1 morale bonus on attack and damage rolls made against the target of his challenge if the target makes an attack against a target other than the cavalier. This bonus lasts for 1 minute. The bonus increases by +1 for every four levels the cavalier possesses. Furthermore, if the target of the cavalier’s challenge is of evil alignment, the morale bonus on damage rolls increases to +2.

Order Abilities: A cavalier belonging to the order of the hallowed blade gains the following abilities as he increases in level.

Concecrated Weapon (Ex): At 2nd level, the cavalier designates one type of weapon with which he is proficient which becomes consecrated in the service of his god. Whenever the cavalier attacks with his consecrated weapon, he gains a +1 sacred bonus on attack and damage rolls. Every six levels thereafter (7th, 13th, and 19th), the cavalier gains an additional +1 sacred bonus on attack and damage rolls when using this weapon. The cavalier also adds this bonus to any combat maneuver checks made with his consecrated weapon. This bonus also applies to the cavalier’s Combat Maneuver Defense when defending against disarm and sunder attempts made against this weapon.

A cavalier will typically choose from the following list of traditional knightly melee weapons (GMs may add other weapons to this list), or his deity’s favored weapon: bastard sword, battleaxe, flail, greatsword, heavy flail, handaxe, heavy mace, heavy pick, lance, light mace, light pick, longspear, longsword, morningstar, spear, or warhammer.

Aura of Resolve (Su): At 8th level, the cavalier is immune to charm spells and spell-like abilities. Each ally within 10 feet of the cavalier gains a +4 morale bonus on saving throws against charm effects. This ability functions only while the cavalier is conscious, not if he is unconscious or dead.

Arms of Faith (Su): At 15th level, the cavalier’s weapons are treated as good-aligned for the purposes of overcoming damage reduction. Any attack made against an enemy within 10 feet of him is treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while the cavalier is conscious, not if he is unconscious or dead.