Planar Army 

(Chaos, Evil, Good, or Law Sphere)

School conjuration (calling); Level vicar 20; Sphere chaos, evil, good, and law

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CASTING                                                                                                                                                                                               


Casting Time 10 minutes

Components V, S, M (offerings worth 5,000 gp), DF

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EFFECT                                                                                                                                                                                                  


Range close (25 ft. + 5 ft./2 levels)

Effect an army of called outsiders (see text), each member of which cannot be more than 30 ft. apart when they appear

Duration instantaneous

Saving Throw none; Spell Resistance no

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DESCRIPTION                                                                                                                                                                                       


By casting this spell, you request your deity to send you an army of outsiders too aid you against enemy forces. If you serve no particular deity, the spell is a general plea answered by a creature sharing your philosophical alignment.


Once the casting is complete, a divine herald appropriate to your deity’s alignment is called, ready to call his army to battle. You must ask the creature and his army to enter battle on your behalf in exchange for a payment from you. You must be able to communicate with the creature called in order to bargain for its services.


The creature called requires a payment for its services. This payment takes the form of 5,000 gp worth of gold or magic items donated to an allied temple, or a gift given directly to the creature. Regardless, this payment must be made before the creature agrees to perform any services. The bargaining takes 1 round, so any actions by the creature begin in the round after it arrives. Once the payment is given, the divine herald calls his army into battle, which consists of 200 Hit Dice of creatures appropriate to your alignment, no individual creature of which can exceed 15 Hit Dice.


The type of divine herald and the compliment of his army is determined as follows.



At the end of combat (whether you are victorious or not), the divine herald and his army return to their home planes (after reporting back to you, if appropriate and possible). When using this spell to call a chaotic, evil, good, or lawful army, it is a spell of that type.