Sword of Redemption (Paladin/Cleric)

As most clerics seek to nurture their faith among believers and unbelievers alike, the sword of redemption insist that others atone for misdeeds and begin anew on a path of righteousness, or face the consequences. The sword of redemption recognizes that those who are deemed as malevolent are not necessarily evil and that sometimes even those who are evil became that way because of circumstances and misfortune. It is the sword of redemption that takes up these misunderstood creatures as their cause, standing up for the malevolent creatures and, when possible, leading them to the light. Unfortunately, those who fail to atone are usually destroyed to prevent the spread of corruption and evil. (Original Concept by Elghinn Lightbringer)

Primary Class: Paladin.

Secondary Class: Cleric.

Alignment: Any good.

Hit Dice: d10.

Bonus Skills and Ranks: The sword of redemption may select three cleric skills to add to her class skills in addition to the normal paladin class skills. The sword of redemption gains a number of ranks at each level equal to 2 + Int modifier.

Table: Sword of Redemption

Weapon and Armor Proficiency

The sword of redemption is proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium), and with shields (except tower shields).

Merciful Smite (Su) 

At 1st level, when a sword of redemption chooses to smite a creature, she can have all of her attacks against the target deal nonlethal damage. She does not take the normal –4 attack roll penalty for using a lethal weapon to deal nonlethal damage. She cannot use this ability to deal nonlethal damage to outsiders with the evil subtype, evil-aligned dragons, or undead creatures (these creatures take lethal damage from her smite). This ability otherwise functions as and replaces smite evil.

Channel Positive Energy (Su)

At 2nd level, a sword of redemption gains the cleric’s channel energy ability, except that the sword of redemption must channel positive energy. She can channel positive energy a number of times per day equal to 3 + her Charisma modifier. This ability replaces lay on hands.

Sin Sense (Su)

At 4th level, a sword of redemption can spend one use of channel positive energy to determine which sin most strongly influences a target by quickly reading its mind as a full-round action. Once the sword of redemption learns this fact, she gains a +4 bonus on her next Charisma-based skill check made against the target as long as it somehow incorporates a temptation that relates to that sin. This is a mind-affecting effect. This ability replaces channel positive energy.

Spontaneous Casting

At 4th level, a sword of redemption gains the ability to spontaneously cast the following spells listed in Table: Sword of Redemption Spontaneous Spells by sacrificing a prepared spell of the noted level or above. These spontaneous spells may only be used on creatures of evil alignment, or that have the evil subtype. This ability replaces the mercy gained at 3rd level

Table: Sword of Redemption Spontaneous Spells

Abstinence (Su)

At 6th level, once per day as a standard action, a sword of redemption can awaken a creature’s vice and overwhelm its senses with urgency. The sword of redemption must decide to use this ability before using her sin sense ability on a creature, and the target receives a Will save to negate the effect. If the creature fails its saving throw, for the next 24 hours, whenever the affected creature is given an opportunity to indulge in its favored sin, that creature must resist the impulse or make a second Will saving throw to avoid becoming sickened for 1 minute. This is a mind-affecting effect. This ability replaces the mercy gained at 6th level.

Pact of Peace (Sp)

At 8th level, a sword of redemption can force a defeated creature to accept a binding pact of peace as a condition of its surrender, as if using lesser geas. Her caster level for this ability is equal to her sword of redemptions level. Rather than assigning a mission or task, the sword of redemptions gives the creature a simple set of prohibitions to protect others. Example geas include “Leave this city and do not return” or “Do not attack caravans.” The prohibition must be against an area no larger than 300 square miles or one specific group of people (such as a tribe or citizens of a particular city). This ability lasts 1 month per sword of redemptions level. This ability replaces aura of resolve.

Greater Mercy (Su)

At 9th level, when a sword of redemption uses merciful smite, she can choose to deal nonlethal damage to outsiders with the evil subtype, evil-aligned dragons, or undead creatures with her smite instead of the normal lethal damage. This ability replaces the mercy gained at 9th level.

Convincing Words (Sp)

At 11th level, once per day the sword of redemption may speak a word of divinely inspired wisdom that causes a single creature to switch its alliance to her. The target must be within line of sight and able to hear the sword of redemption. If the creature fails his Will save, he is affected by dominate person, except the duration is only 1 minute. This ability replaces aura of justice.

Redemption (Sp)

At 12th level, a sword of redemption can spend two use of channel positive energy on a creature of evil alignment in order to offer it a chance to change its alignment to an equivalent good or neutral alignment. This requires a standard action to perform. The prospective subject must be present for the entire casting process. Upon completion of the action, the subject freely chooses whether it retains its original alignment or acquiesces to your offer and changes to a new alignment. No duress, compulsion, or magical influence can force the subject to take advantage of the opportunity offered if it is unwilling to abandon its old alignment. This cannot be used against evil outsiders, or any creature incapable of changing its alignment. Normally, changing alignment is up to the creature. This use of atonement offers a method for a creature to change his or her alignment drastically, suddenly, and definitively. This ability replaces the mercy gained at 12th level.

Divine Anchor (Su)

At 15th level, a sword of redemption can spend two uses of her channel positive energy ability to generate an aura that hampers extra-dimensional travel by evil outsiders within 20 feet of the sword of redemption. Evil outsiders attempting to use abilities such as dimension door, plane shift, or teleport to leave or enter the area must succeed at a Will save (DC 10 + 1/2 the sword of redemption’s level + the sword of redemption’s Charisma modifier); failure means the ability does not function, as if the outsider were affected by dimensional anchor. This aura lasts for 1 round per sword of redemption level. The effect functions only while the sword of redemption is conscious, not if she is unconscious or dead.

Alternatively, as an immediate action, the sword of redemption can expend four uses of her channel positive energy ability to target an evil outsider within 30 feet with dimensional anchor. A targeted dimensional anchor persists even if the sword of redemption is unconscious or dead. This ability replaces the mercy gained at 15th level.

Greater Redemption (Su)

At 18th level, a sword of redemption can spend four uses of channel positive energy to use her redemption ability on evil outsiders, evil dragons, or intelligent undead. Such creatures must have a number of Hit Dice equal to or less than the sword of redemption’s level. Any evil outsider, evil dragon, or intelligent undead that succumbs to the effects of redemption gains the new redeemed creature template. This ability replaces the mercy gained at 18th level.

Holy Redeemer (Su)

At 20th level, a sword of redemption becomes a conduit for the redemptive power of her god. Her DR increases to 10/evil. Whenever she uses smite evil and successfully strikes an evil outsider, the outsider is also subject to banishment, using her sword of redemption level as the caster level (her weapon and holy symbol automatically count as objects that the subject hates). After the banishment effect and the damage from the attack is resolved, the smite immediately ends. If the sword of redemption chooses to deal nonlethal damage with her smite, the evil outsider is blinded instead.

In addition, whenever she uses redemption on a evil outsider, evil dragon, or intelligent undead, she is treated as if she were 5 levels higher for the purposes of determining the Hit Dice of the creature she can effect. The cost in channel positive energy uses to activate redemption or greater redemption are also reduced by 1. This ability otherwise functions as and replaces holy champion.