Clerics that have Trickery as one of their deity’s domains can instead chose the new Stealth domain. The following new domain complements the Divine Agent multiclass archetype.
Granted Powers: You are a master of stealth and the use of shadows to surprise your enemies or vanish from sight. Bluff, Disable Device, and Stealth are class skills.
Sudden Shift (Sp): In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier.
Hide in Plain Sight (Su): At 8th level, you can use the Stealth skill even while being observed. As long as you are within 10 feet of an area of dim light, you can hide yourself from view in the open without anything to actually hide behind. You cannot, however, hide in your own shadow. You can use this power for a number of minutes per day equal to your cleric level. These minutes do not need to be consecutive.
Domain Spells: 1st—vanish, 2nd—invisibility, 3rd—nondetection, 4th—greater invisibility, 5th—shadow step, 6th—mislead, 7th—shadow walk, 8th—invisibility (mass), 9th—shadow conjuration (greater).