Plague Bringer (Witch/Antipaladin)

Plague bringers combine the corruptive power of an antipaladin with the potent and disparaging hexes of a witch. She can use her touch of corruption to deliver damage and cruel side effects, spread disease, cast spells, and perform hexes to demoralize and affect her opponents with virulent diseases. (Original Concept by Elghinn Lightbringer)

Primary Class: Witch.

Secondary Class: Antipaladin.

Alignment: Any evil.

Hit Dice: d8.

Bonus Skills and Ranks: Plague bringers may select three antipaladin skills to add to her class skills in addition to the normal witch class skills. The plague bringer gains a number of ranks at each level equal to 2 + Int.

Weapon and Armor Proficiency: Plague bringers are proficient with all simple and light martial weapons, with light armor, but not with shields.

Spellcasting: Plague bringers casts spells drawn from both the witch and antipaladin spell lists and favor spells that cause pain, disease, corruption and death. He otherwise learns, prepares, and casts spells as a witch of equal level.

Code of Conduct: A plague bringer must adhere to the guidelines presented in the antipaladin’s code of conduct.

Light Armor (Ex): A plague bringer can cast her spells without incurring the normal arcane spell failure chance only if she is wearing light or no armor. A plague bringer wearing medium armor, heavy armor or using a shield incurs a chance of arcane spell failure if the spell in question has a somatic component.

Touch of Corruption (Su): At 2nd level, a plague bringer gains the antipaladin touch of corruption ability in place of hex at 2nd level. Each day she can use this ability a number of times equal to 3 + her Charisma modifier. As a touch attack, a plague bringer can cause 1d6 points of damage for every four plague bringer levels she possesses, to a total of 5d6 damage at 18th level. Using this ability is a standard action that does not provoke attacks of opportunity.

Plague Bringer (Su): At 6th level, a plague bringer gains the antipaladin plague bringer ability in place of hex at 6th level.

Cruelty (Su): At 10th level, and every four levels thereafter, a plague bringer selects one cruelty of the antipaladin class in place of a hex. Each cruelty adds an effect to the plague bringer’s touch of corruption ability, in addition to the damage. The target receives a Fortitude save (DC 10 +1/ the plague bringer’s level + the plague bringer’s Charisma modifier) to avoid this cruelty. If the save is successful, the target takes the damage as normal, but not the effects of the cruelty. At 10th level, the plague bringer can select from the fatigued, shaken, or sickened cruelties. At 14th level, the plague bringer can select from the dazed, diseased, and staggered cruelties. At 18th level, the plague bringer can select from the cursed, exhausted, frightened, nauseated, and poisoned cruelties.

Patron Themes: The following patron themes complement the plague bringer multiclass archetype: death*, plague. (*Ultimate Magic)

Hexes: The following hexes complement the plague bringer multiclass archetype: beast of ill-omen*, blight, charm, evil eye, nails*, poison steep*. (*Ultimate Magic)

Greater Hexes: The following greater hexes complement the plague bringer multiclass archetype: agony, infected wounds*, retribution. (*Ultimate Magic)

Grand Hexes: The following grand hexes complement the plague bringer multiclass archetype: death curse, dire prophecy*. (*Ultimate Magic)

Table: Plague Bringer