Dream Render (CR 8)

This strange creature appears as a blurred, indistinguishable humanoid. As the illusory aura disperses, a tall humanoid with white mottled skin, large purple eyes, protruding ears, and a mass of tentacles dangling at its mouth and chin is revealed, causing unspeakable terror to well up deep within your soul. As you look on in horror, it raises its odd-looking appendages towards you and laughs in a deep sinister voice. 

XP 4,800

LE Medium aberration (extraplanar)

Init +5; Senses darkvision 60 ft., low-light vision; Perception +20

Aura distortion aura

DEFENSE

AC 19, touch 11, flat-footed 17 (+1 Dex, +8 natural)

hp 67 (9d8+27)

Fort +7, Ref +4, Will +8; +4 resistance vs. enchantments

Immune illusions, paralysis; SR 19

OFFENSE

Speed 30 ft.

Melee 2 tentacles +9 (1d4+2) or tendril whip +9 (1d2+1 plus entangle)

Space 5 ft.; Reach 5 ft.

Special Attacks entangle, gaze, mind touch, paralytic strike

Spell-Like Abilities (CL 9th, concentration +14)

3/day–daze (DC 14), hypnotism (DC 15), scare (DC 16)

2/day–crushing despair (DC 18), mirror image 

1/day–mind fog (DC 19), nightmare (DC 19), phantasmal killer (DC 18), plane shift

Spells Prepared (CL 7th, concentration +12)

3rd (4/day) fearsome duplicate, scorching ray (DC 17)

2nd (5/day) burning arc (DC 16), detect thoughts (DC 16), mad hallucinations (DC 16)

1st (6/day) interrogation (DC 15), magic missile, memory lapse (DC 15), ray of enfeeblement (DC 15), true strike

0 (at will) bleed (DC 14), detect magic, haunted fey aspect (DC 14), mage hand, message, spark (DC 14), touch of fatigue (DC 14)

STATISTICS

Str 14, Dex 12, Con 14, Int 20, Wis 17, Cha 19

Base Atk +6; CMB +8; CMD +19

Feats Combat Casting, Eschew Materials, Great Fortitude, Improved Initiative, Toughness

Skills Bluff +13, Intimidate +16, Knowledge (dungeoneering) +14, Knowledge (planes) +14, Knowledge (arcana) +17, Perception +20, Sense 

Motive +12, Spellcraft +17, Stealth+13; Racial Modifiers +8 Perception 

Languages Aklo, Common, Draconic, Infernal, Undercommon

SQ false image (disguise self)

SPECIAL ABILITIES

Distortion Aura (Su) 

A dream render is surrounded by an aura that constantly distorts its appearance. This ability functions as a blur effect and grants the dream render concealment with a 20% miss chance. The dream render can deactivate or reactivate it as a free action, and unless otherwise stated is considered to be active. 

Entangle (Ex) 

Creatures hit by a dream render’s tendril whip must make a Reflex save (DC 18) or become entangled.

False Image (Sp) 

A dream render can disguise its physical form so as to appear as any other humanoid of similar size and shape as a free action. This ability functions as the disguise self spell. 

Gaze (Su) 

A dream render can make a gaze attack. All creatures within 30 feet of the dream render that look directly at it must then make a Will save (DC 18) or be affected as if by a charm person spell. 

Mind Touch (Su) 

A dream render can enter the mind of any creature that has a language and mentally communicate with it by making direct contact with its index finger. This ability requires a standard action and is similar to the telepathy ability, but only a single creature can be addressed at one time, unless one or more other creatures are in physical contact with the first. In which case, the dream render can address multiple creatures at once telepathically, although maintaining a telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time. While a dream render maintains this tactile telepathic contact, it can execute the following mental maneuvers, one at a time as a move equivalent action. 

Paralytic Strike (Ex) 

A dream render that has entangled a victim can make a single tentacle sting attack. If successful the attack deals no damage, but instead injects the target with paralytic poison. Anyone struck thus must succeed on a DC 18 Fortitude save for the next two consecutive rounds on the dream render’s turn or be paralyzed for a number of round equal to 1d4+1 round for every 3 Hit Dice. 

Spells 

A dream render casts spells as a 7th-level arcanist. 

ECOLOGY

Environment any underground (planar)

Organization solitary, pod (2-3)

Treasure double

Dream renders are a race of maniacal, tentacled horrors from the strange netherplane of Kyrshiikash, located somewhere between the Demiplane of Leng, the Dimension of Dreams, and the Ethereal Plane. Called the Y’alkashiik in their own tongue, they possess dangerous powers to control and enchant others, embed and alter memories, rend and plumb the mind of its darkest secrets, and turn ones greatest fears into nightmarish reality. It is believed by some that they are spawned from the dreams of some ever-sleeping god, while others believe they emerge from a great dark pool filled with the nightmares of those who live throughout the planes of existence. However, no one knows their true origin, for those few brave travelers that have ventured to their home plane have never returned. What is known is that throughout the years, many who encountered these terrifying creatures in later life recall dreaming of them in horrific nightmares during their childhood. Whether this is coincidence or not, the gods and dream renders only know.

Dream renders are humanoid in appearance, but often use their illusionary powers to appear as one of the common races. However, once their true appearance is revealed, they illicit nothing but terror in those that behold them. Dream renders are taller than the average human, standing seven feet tall and typically weighing around 250 pounds. They have off-white skin with brown mottling, two large eyes with deep purple irises, and pointed ears that protrude from the side of their heads. Their heads are covered in a hard shell, with a number of tentacles that end with pointed spines hanging from its face and chin. A dream render’s hands have only four digits, with an index finger that is longer and wider than the others, and has suction pads along its inner surface. Dream renders also have five-foot tendrils which shoot forth from their wrists, which they use to entangle and bind their victims. Although they are gender neutral, their voices and mannerisms often portray either male or female tendencies.

Very little is known about dream render society outside the Material Plane. In the Material world, dream renders tend to be solitary, using their mind powers to control and terrorize those around them for their own perverse pleasures. Many dwell deep in the nether regions of the Everdark where they have forged dark alliances with powerful and evil races where they work to enslave the weak and feebleminded. Others have formed vast criminal syndicates whose control and influence spreads throughout the lands. On rare occasions when dream renders encounter one another, they will just as soon engage in deadly combat in an attempt to gain control of the other’s holdings as join together to further their own dark purposes.

Dream renders do not propagate their race in the way other sentient races do, through sexual reproduction, but emerge fully grown from large eggs hidden in secret depositories scattered throughout their home plane. If a dream render is slain on his home plane of Kyrshiikash, it does not truly die. Instead, at its moment of “death”, the knowledge and memories it has accrued over its lifetime are transferred to nearest dormant dream render and is reborn in this new body, emerging from the nearest spawning cave within 1d4+1 days. The newly awakened dream render then lays an egg to replace the one from which it hatched, and then goes about its business as if nothing had happened. The egg reaches maturity in 2d4 weeks where it awaits the knowledge and memories of another of its kind who has fallen.

However, if dream render should die on the Material Plane, or any other plane of existence save its home plane, it can be killed if it has not made the proper preparations to ensure its survival. To ensure their survival, dream renders will lay a single egg in a secure place, from which it will hatch anew should it meet its demise. If this newly hatched dream render is slain before it lays another egg, it dies, and all its knowledge and memories are lost. As such, dream renders that dwell on other planes can only be “reborn” in this manner a total of three times before degradation of the transferred psyche occurs, resulting in the permanent death of the creature. Dream renders have disciplined and well ordered minds, useful in their attempts to spread evil and terror though out the Material Plane. They are self absorbed, and consider themselves god-like in both intelligence and power. Thus, dream renders do not practice any form of religious rites, nor do they believe in a higher power, save the great never-ending mind from which they believe they were spawned.