Planar Witch (Witch/Summoner)

Although witches tend to have a powerful bond with the strange and indescribable–be it a pure force of nature or the forces of mind and matter–some delve deep into the strange mysteries of the mind and other planes of existence. These witches walk a fine line between sanity and madness, and in so doing, some becomes devoured by the madness. While a planar witch might risk falling over this thin line entirely, most find a pure source of intelligence and power beyond their plane of existence, and strive to serve it to their utmost ability. (Original Concept by Raiderrpg)

Primary: Witch.

Secondary: Summoner.

Alignment: Any.

Hit Dice: d6.

Bonus Skills and Ranks: The planar witch selects three summoner skills to add to her class skills in addition to the normal witch class skills. The planar witch gains a number of ranks at each level equal to +2 Int modifier.

Weapon and Armor Proficiency: The planar witch is proficient with all simple weapons. The planar witch is not proficient with any type of armor or shield. Armor interferes with a planar witch’s gestures, which can cause her spells with somatic components to fail.

Planar Patron: This is exactly like the witch’s patron spells ability, except that when a planar witch gains her familiar, she must select the Chaos, Evil, Good, Law, or Madness domain instead of a patron. At 2nd level, and every two levels thereafter, a planar witch adds her domain spells to her list of spells known. These spells are also automatically added to the list of spells stored by her familiar. A planar witch does not gain any domain powers.

Summoning Charm: At 1st level, a planar witch adds half her class level (minimum 1) to the duration of her summon monster spells. In addition, a planar witch can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon monster spell of the same level or lower. This ability replaces the hex gained at 1st level.

Word of Summoning (Sp): At 2nd level, a planar witch can speak a single word to summon an ally to the battlefield. A planar witch chooses one creature from a summon monster list of a level she can cast. Once chosen, it cannot be changed. As a swift action, the planar witch can summon this creature for one minute, once per day. Alternatively, the planar witch can choose a creature from a summon monster list two levels lower than she can cast and summon it for 1 hour, once per day. At 6th level and every four levels thereafter, a planar witch can choose one additional creature from a summon monster lists of a level she can cast, or one additional creature from a summon monster list two levels lower. The planar witch can summon each selected creature for 1 minute (or 1 hour) once per day. A planar witch can have only one word of summoning in effect at a time.

In addition, any creature summoned with the planar witch’s word of summoning ability gains one of the following templates, as determined by the planar witch’s chosen domain: Alien (Madness), Celestial (Good), Entropic (Chaos), Fiendish (Evil), or Resolute (Law). This ability, Improved Familiar, and greater word replace the hexes gained at 2nd, 6th, 10th, 14th, and 18th level.

Hex: This is exactly like the witch’s ability of the same name, except that a planar witch gains a hex at 4t level and every four levels thereafter. In addition, whenever a planar witch uses her hex ability, her caster level is equal to her planar witch level –3.

Improved Familiar: At 5th level, a planar witch gains Improved Familiar as a bonus feat.

Major Hex: At 12th level, a planar witch gains the major hex ability, instead of at 10th level.

Greater Word (Sp): At 14th level, a planar witch can use her word of summoning ability to choose one creature from a summon monster list of one level lower than she can cast. As a swift action, she can summon 1d4 of these creatures for 1 minute, once per day. Alternatively, the planar witch can choose a creature from a summon monster list three levels lower than she can cast and summon 1d4 of these creatures for 1 hour, once per day.

Outbound Avatar (Su): At 20th level, a planar witch becomes a pure force of her patron’s will. She gains a +2 bonus to her Intelligence, DR 5/magic, and the smite attack associated with her word of summoning creature template. If the planar witch chose the Madness domain, she instead gains the ability to acquire a random alien advantage for 1 minute, once per day. This ability replaces grand hex.

Table: Planar Witch