Shadow Bomber (Rogue/Alchemist)

(Original Concept by Byrdology)

Primary: Rogue.

Secondary: Alchemist.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The shadow bomber selects three alchemist skills to add to her class skills in addition to the normal rogue class skills. The shadow bomber gains a number of ranks at each level equal to 6 + Int modifier.

Weapon and Armor Proficiency: The shadow bomber is proficient with all simple weapons, plus the bombs, hand crossbow, rapier, sap, shortbow, and short sword. A shadow bomber is proficient with light armor, but not with shields.

Alchemy (Su): A shadow bomber gains the alchemist’s alchemy ability, except that he can only create mundane alchemical substances and bombs. In addition, when using Craft (alchemy) to create an alchemical item, a shadow bomber gains a competence bonus equal to his class level on the Craft (alchemy) check. This ability replaces trapfinding.

Bombs (Su): At 1st level, a shadow bomber gains the alchemist’s bomb ability. This ability replaces sneak attack.

Rogue Talents: This is exactly like the rogue ability of the same name, except that whenever a shadow bomber could select a rogue talent, he can choose an alchemist’s bomb discovery that he qualifies for instead.

Sneak Bomb (Ex): At 3rd level, if a shadow bomber catches an opponent when he is unable to defend himself effectively from her bomb attack, she can strike a vital spot for extra damage. The shadow bomber 's bomb attack deals extra damage (called "precision damage") anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the shadow bomber flanks her target. This extra damage is equal to 1/2 her shadow bomber level. This ability replaces trap sense.

Swift Diversion (Ex): At 6th level, whenever a shadow bomber is in an area of dim light, he can use his Bluff skill to create a diversion to hide as a swift action. If the check is successful, he gains a +2 bonus on his next Stealth check made as part of a move action. This ability replaces the rogue talent gained at 6th level.

Silent Bomb (Su): At 9th level, a shadow bomber can alter his bombs to explode without making any sounds. As a swift action, a shadow bomber can imbue his bomb with a silence effect (as the spell) for a number of rounds equal to his shadow bomber level. Applying this effect reduced the bomb’s damage by 2d6. For example, a silent bomb of a 12th level shadow bomber only deals 4d6 points of damage instead of the usual 6d6 points of damage. A shadow bomber can only have one silent bomb created at a time. This ability changes the bomb ability.

Shadow Camouflage (Ex): At 12th level, whenever a shadow bomber is in an area of dim light, he can use the Stealth skill to conceal hide himself within that area of dim light. He cannot, however, hide in his own shadow. This ability replaces the rogue talent at 12th level.

Hide in Shadows (Ex): At 18th level, a shadow bomber can use the Stealth skill even while being observed. As long as he is within 10 feet of an area of dim light, a shadow bomber can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow. This ability replaces the rogue talent at 18th level.

Master Bomb Strike (Su): At 20th level, a shadow bomber becomes incredibly deadly when dealing sneak bomb damage. Each time the shadow bomber deals sneak bomb damage, she can choose one of the following three effects:

The target can be...

Regardless of the effect chosen, the target receives a Fortitude save to negate the additional effect. The DC of this save is equal to 10 + 1/2 the shadow bomber 's level + the shadow bomber 's Intelligence modifier. Once a creature has been the target of a master bomb strike, regardless of whether or not the save is made, that creature is immune to that shadow bomber 's master bomb strike for 24 hours. Creatures that are immune to sneak attack damage are also immune to this ability.

Table: Shadow Bomber