Aura strong enchantment; CL 16th; Slot none; Weight 6 lbs.
Accepting the burning blade intended for her champion, Runelord Sorshen strode directly into her harem and buried it between the legs of her least favorite consort. To the hundreds of shocked courtesans remaining, Sorshen made a simple promise: whoever returned the cleaned blade to her in her private chambers would be deemed her most devoted servant and gain the honor—among others—of being named her champion. Shouts and shrieks followed the runelord from her seraglio. Few survived that night, and none save one were fit to please their mistress in the aftermath. When they emerged from the royal chambers days later, Sorshen dubbed the exotic swordswoman Asheia her champion.
This beautiful blade is a +5 flaming longsword. While bearing the weapon, the wielder is immune to all enchantment effects. Any creature that casts an enchantment spell upon Asheia's wielder is led to believe its spell or effect worked as normal and that the sword's bearer is under its control, allowing the wielder to deceive his opponent if he so chooses (and doesn't give his enemy a reason to believe its magic failed). Whenever Asheia strikes an opponent, the target must succeed at a DC 20 Will save or fall under the effects of a charm monster spell. Only one creature can be charmed in this way at a time. If another creature becomes charmed by the sword, the first is freed from this effect. If the sword instead scores a critical hit, the target must succeed at a DC 25 Will save or be affected by a dominate monster spell.