Order of the Moon

Cavaliers of the order of the moon covertly serve the interests of a deity and spread the deity’s word in the world of men. They don’t pledge alliance to any particular church or law, as they consider it more important to obey the will of the spirits. This order complements the Knight of Grace multiclass archetype.

Edicts: The cavalier must stay true to his faith above the laws of man. He must remain faithful to his god, pass on its prophecies, and follow the visions it sends, never lying or denying them.

Challenge: Whenever an order of the moon cavalier issues a challenge, his deity grants him a brief vision of the likely outcome of the battle. The cavalier receives a +1 morale bonus on all damage rolls against the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the star cavalier adds Knowledge (religion) (Int) and Perception (Wis) to his list of class skills. Whenever the cavalier uses Sense Motive to sense enchantments, he receives a competence bonus on the check equal to 1/2 his cavalier level (minimum +1).

Order Abilities: An order of the moon cavalier gains the following abilities as he increases in level.

Carry the Burden (Ex): At 2nd level, prior to rolling initiative, the cavalier can pronounce a prophecy of doom upon a single opponent within 60 ft. as a free action. The opponent receives a penalty to its initiative equal to the cavalier’s Charisma modifier until the end of combat. The cavalier can use this ability a number of times per day equal to his Charisma modifier, but only once per combat and not if he is surprised.

Favor of the Spirits (Su): At 8th level, the cavalier has been touched by the forces of the universe. The cavalier selects one oracle mystery to which he does not already have access. The cavalier gains a single revelation the mystery can grant a 1st-level oracle. For purposes of using that power, his oracle level is equal to his cavalier level –2, even if he has levels in oracle. He does not gain any of the other mystery abilities. If the cavalier has the mystery class ability (or gains it afterwards), he gains Extra Revelation as a bonus feat instead of this ability.

Saving Foresight (Su): At 15th level, whenever an attack from a foe would bring the cavalier’s hit points below 0, the attacker must reroll the attack roll and take second result if it is worse, possibly negating the attack. If the cavalier avoids damage, he gains an immediate attack of opportunity against the attacker.