Forest Domain

Clerics that have Animal or Plant as one of their deity’s domains can instead choose the new Forest domain. This domain is added to the list of Terrain domains presented in Ultimate Magic.

Granted Powers: You are a master of the forest terrain, a father of the trees, and able to travel through the landscape quickly and quietly. Knowledge (geography), Perception, Stealth, and Survival are class skills.

Forest Step (Su): You ignore the adverse movement effects of difficult terrain, and can even take 5-foot steps in difficult terrain while within a forest terrain.

Leaf Armor (Su): At 6th level, you can cause a layer of flexible, scale-like leaves to cover your skin as a free action. While leaf armor is in effect, you gain a +1 natural armor bonus to your AC. This natural armor bonus increases by +1 at 9th level and every three cleric levels thereafter to a maximum of +5 at 18th level. You can use this ability for a number of minutes per day equal to your cleric level. These rounds do not need to be consecutive.

Domain Spells: 1st—speak with animals, 2nd—barkskin, 3rd—plant shape (as stone shape, but affects trees and shrubs), 4th—summon natures ally IV (animals only), 5th—awaken, 6th—summon natures ally VI (animals only), 7th—liveoak, 8th—summon nature’s ally VIII (animals only), 9th—transport via plant.