Dawnflower Dervish

In Qadira, home of the whirlwind, the scorpion, and the djinni, no enemy is as feared as the dervishes of Sarenrae. While dervishes can be clerics, paladins, or rangers, zealous fighters join their ranks as well. These spinning warriors prefer light or no armor and wield scimitars with devastating consequences, moving swiftly over the treacherous desert sands to attack with lightning-fast strikes. They maneuver quickly among their enemies, relying on their speed and their skill to see them through the battle.

Burst of Speed (Ex)

At 3rd level, a Dawnflower dervish takes only a –1 penalty to her AC after charging. At 7th level, the Dawnflower dervish can charge with no penalty.

This ability replaces Armor Training 1.

Desert Stride (Ex)

At 7th level, a Dawnflower dervish can move through 10 feet of difficult terrain each round as if it were normal terrain. This benefit stacks with the benefits provided by the Acrobatic Steps and Nimble Moves feats.

This ability replaces Armor Training 2.

Rapid Attack (Ex)

At 11th level, a Dawnflower dervish can combine a full attack with a single move. She must forgo the attack at her highest bonus but may take the remaining attacks at any point during her movement. This movement provokes attacks of opportunity as normal.