White Witch (Witch/Paladin)

The white witch stands as a symbol of the good that comes from those who use their eldritch powers in an honorable manner. Guided by the edicts of light etched within her soul, the white witch utilizes her powers to heal the sick and afflicted, comfort the poor, bring relief to the downtrodden, and vanquish those of her kind who seek to spread the works of darkness throughout the land. However, despite her goodly countenance and works of righteousness, the intolerant stigma tied of the oft maligned name of “witch” tends to hinder her benevolent pursuit to aid her fellows, whether man, dwarf or elf. (Original Concept by Elghinn Lightbringer)

Primary Class: Witch.

Secondary Class: Paladin.

Alignment: Any good.

Hit Dice: d6.

Bonus Skills and Ranks: The white witch may select three paladin skills to add to her class skills in addition to the normal witch class skills. The white witch gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The white witch is proficient with all simple weapons. She is not proficient with any armor or with shields. Armor interferes with a witch’s gestures, which can cause her spells with somatic components to fail.

Spellcasting: The white witch casts arcane spells drawn from witch’s spell list and adds the following spells to her list at the indicated spell levels:

1st level–bless, protection from evil, remove fear; 2nd level–bless weapon, consecrate, ghostbane dirge, litany of sloth, restoration (lesser), status; 3rd level–daylight, instant armor, litany of eloquence, litany of entanglement, remove disease, protection from evil (communal), sacred bond, veil of positive energy; 4th level–blinding ray, corruption resistance, light lance, light of Iomedae, litany of righteousness, litany of warding, restoration; 5th level–cleanse, divine transfer, holy whisper, litany of sight, sanctify armor; 6th level–litany of escape, pillar of life; 7th level–heal, litany of thunder, restoration (greater), sunbeam; 8th level–