Experimental Munitionist (Gunslinger/Investigator)
Experimental munitionists use technological advancement and mechanical sciences in order to become truly revolutionary soldiers. Through continuous tinkering on a personal experimental weapon, the experimental munitionist can create a devastating handheld machine that's customized to his needs, allowing for versatile and deadly effects unlike any other. (Original Concept by Tyrannical)
Primary Class: Gunslinger.
Secondary Class: Investigator.
Hit Dice: d8.
Bonus Skills and Ranks: The experimental munitionist may select three investigator skills to add to her class skills in addition to the normal gunslinger class skills. The experimental munitionist gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The experimental munitionist is proficient with all simple and martial weapons, with all types of firearms, and with light armor, but not with shields.
Deeds: An experimental munitionist swaps ten deeds for the following deeds.
Quick Repair (Ex): At 1st level, as a standard action, an experimental munitionist can remove the broken or timeworn glitch condition from a single weapon he is currently wielding. She must have at least 1 insight point to perform this deed. Alternatively, if the she spends an additional 1 insight point to perform this deed, she may do so as a move action. This deed otherwise functions as and replaces the quick clear deed.
Studied Strike (Ex): At 1st level, an experimental munitionist may add 1d6 of additional damage to her target by spending a round studying her opponent. She spends 1 insight point studying the target followed by 1 additional insight point when she makes the attack. This damage is preicision damage. At 4th level and every three levels thereafter, this damage increases by an additional 1d6, to a maximum of 7d6 points of damage. Once a creature has been the target of a studied strike deed, that creature is immune to that experimental munitionist’s studied strike deed for 24 hours. Creatures that are immune to sneak attack damage are also immune to this ability. This deed replaces the deadeye deed.
Swift Engineering (Ex): At 3rd level, buy spending 1 insight point, an experimental munitionist can create mechanical and technological items with astounding speed. It takes an experimental munitionist half the normal amount of time to create technological or mechanical items. This deed replaces the gunslinger’s initiative deed.
Utility Shot (Ex): This is exactly like the gunslinger deed of the same name, except for the followi