Feral Mercenary (Samurai/Barbarian)

Living engines of destruction, the feral mercenary is one who takes to the battlefield not for riches, glory, or any other cause, but for the sole purpose that battle and strife are all he has ever known. These brutes push themselves beyond mortal strength, allowing them to wield blades greater than any man could ever hope to. They also push themselves beyond mortal endurance, enabling them to survive countless injuries and many hopeless battles. They fight against mortality itself, in hopes to one day stand before and challenge the gods themselves. (Original Concept by Taco Man)

Primary Class: Samurai.

Secondary Class: Barbarian.

Alignment: Any.

Hit Dice: d10.

Bonus Skills and Ranks: The feral mercenary selects three barbarian skills to add to his class skills in addition to the normal samurai class skills. The feral mercenary gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The feral mercenary is proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium) and with shields (except tower shields).

Order: This is exactly like the samurai ability of the same name, except that any benefits granted to the challenge ability by his order is instead applied to his rage. The Order of the Hound compliments the feral mercenary mutliclass archetype.

Rage (Ex): At 1st level, a feral mercenary gains the barbarian’s rage ability. Any challenge ability benefits granted by the feral mercenary’s order take effect while he is in rage instead. This ability and rage powers replace challenge.

Berserker's Grip (Ex): At 3rd level, a feral mercenary may choose to wield a two-handed melee weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for him (Small for a Small-sized creature, Medium for a Medium-sized creature, etc.), and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like. This ability replaces weapon expertise.

Cleave Through: At 4th level, a feral mercenary gains Cleave Through as a bonus feat. This ability replaces mounted expertise.

Rage Power (Ex): At 4th level, a feral mercenary gains the barbarian