Battle Mage (Half-Minotaur, Magus Archetype)

Half-minotaurs are a militant race whose warriors are trained in a variety of combat techniques. Their battle mages are no different, as they focus on evocation spells and use their combat training to enhance and manipulate such spellsClass FeaturesThe battle mage has the following class features. Battle Magic (Su)

At 1st level, a battle mage can deal extra damage with his spells. Whenever a battle mage casts a spell that deals damage (magic missile, flaming sphere, etc.), he adds his Intelligence modifier to the spell’s total damage. If a spell deals damage multiple times to the same target, this extra damage is only applied once. Spellstrike (Ex)

At 2nd level, a battle mage may use this ability with a weapon or his gore attack.

Magus Arcana

A battle mage may select the following new magus arcana that are restricted to the Battle Mage half-minotaur racial archetype.

Enhance Battle Magic (Ex): The battle mage can add a new spell to his spell list, representing the result of personal study and experimentation. The spell must be a sorcerer/wizard spell of the abjuration, conjuration, or evocation school, and of a level no higher than that of the highest spell level the battle mage can cast. Once a new spell is selected, it is forever added to that battle mage’s spell list and can be cast just like any other spell on the magus spell list.

Magical Penetration (Su): The battle mage adds his Intelligence modifier on caster level checks to defeat spell resistance. This ability stacks with both Spell Penetration and Greater Spell Penetration.

Two-Pronged Attack (Su): The battle mage can use his arcane pool to split his ray attacks. Once per day as a swift action, when the battle mage casts a ray spell (ray of enfeeblement, scorching ray, etc.), he can spend 1 point from his arcane pool to channel the spell into his horns. This splits the spell into t