Many arcane spellcasters strive to become the ultimate blaster, but none possess the sheer power or versatility of the warlock. This practitioner of the arcane arts gains a true understanding of evocation and shadow magic, and how to manipulate and improve their effectiveness. While a warlock is an expert of evocation spells, he draws power from the Plane of Shadows to enhance his magic. In so doing, he can unleash tremendous energies to either destroy or incapacitate his enemies.
Role: Warlocks spend much of their time exploring the nuances of evocation magic, while delving into the nature of magic from the Plane of Shadows. Most warlocks are impatient, seeking greater power in the quickest way possible, and relying upon their powerful arcane energies to defeat their foes or bring them to their knees. Although they prefer to act alone, warlocks seek out allies to aid them in their endeavors as either true companions or fodder for powerful enemies.
Hit Dice: d8.
Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
The warlock’s class abilities are Acrobatics (Dex), Bluff (Cha), Craft (Int), Disguise (Cha), Fly (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).
Skill Ranks per Level: 2 + Int modifier.