Planar Vessel (Warpriest/Summoner)
Powerful denizens of the outer planes come in a myriad of forms and shapes. Where other warpriests find the weapons and armor enchanted by their faith, a planar vessel channels some aspect of a particular denizen of his gods plane, assuming an otherworldly mantle. (Original Concept by Apraham Lincoln)
Primary Class: Warpriest.
Secondary Class: Summoner.
Alignment: Any except true neutral.
Hit Dice: d8.
Bonus Skills and Ranks: The planar vessel may select three summoner skills to add to his class skills in addition to the normal warpriest class skills. The planar vessel gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The planar vessel is proficient with all simple and martial weapons, plus his deity’s favored weapon. He is also proficient with light armor, medium armor, and with shields (except tower shields). If the planar vessel worships a deity with unarmed strike as its favored weapon, the planar vessel gains Improved Unarmed Strike as a bonus feat.
Planar Blessings: This is exactly like warpriest’s blessings ability, except that the planar vessel must select one alignment blessing that matches his own. In addition, the planar vessel is considered to have the Augmented Summoning feat whenever he summons his battle companion from his alignment blessing.
Sacred Aspect (Su): At 1st level, a planar vessel can channel a sacred aspect of his alignment as a swift action. He gains a small pool of evolution points that he can spent on a wide variety of modifications and upgrades that add new abilities, attacks, and powers to himself. This pool is equal to 2 evolution points at 1st level, plus 1 additional evolution point every odd level thereafter, to a maximum of 11 evolution points at 19th level. The planar vessel may choose from the following evolutions.
1 Point Evolutions: basic magic, bite, bleed, claws, gills, hooves, improved natural armor, low-light vision, magic attacks, pincers, pull, push, reach, resistance, scent, slam, slippery, sticky, sting, swim, tail, tail slap, tentacle, unnatural aura, wing buffet.
2 Point Evolutions: alignment smite (must match his alignment blessing), constrict, energy attack, flight, gore, grab, minor magic, poison, rend, shadow blend, shadow form, sickening, trample, trip.
3 Point Evolutions