Lawbringer (Inquisitor/Paladin)
(Original Concept: Ed Wiscombe)
Primary Class: Inquisitor.
Secondary Class: Paladin.
Alignment: Any lawful.
Hit Die: d8.
Bonus Skills and Ranks: The lawbringer may select three paladin skills to add to her class skills in addition to the normal inquisitor class skills. The lawbringer gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The lawbringer is proficient with all simple and martial weapons, with all types of armor (heavy, light, and medium), and with shields (but not tower shields).
Spellcasting: A lawbringer casts divine spells drawn from the inquisitor and paladin spell list. If a spell appears on both the inquisitor and paladin spell lists, the lawbringer uses the lower of the two spell levels listed for the spell. She also receives bonus spells per day if she has a high Wisdom score. A lawbringer otherwise learns and casts spells as an inquisitor equal to her lawbringer level.
Code of Conduct: A lawbringer must be of lawful alignment and loses all class features except proficiencies if she ever willingly commits an evil act. Additionally, a lawbringer's code requires that she respect legitimate authority, act strictly within those laws, help and exonerate those who are innocent (provided they do not use the help for chaotic ends), and bring to justice those who are guilty of grievous crimes. A lawbringer is well within her rights to punish those who are guilty to the fullest extent of the law, even executing the guilty if the crime warrants it.
Associates: While she may adventure with nonlawful allies, a lawbringer avoids working with chaotic characters or with anyone who consistently offends her moral code. Under exceptional circumstances, a lawbringer can ally with chaotic associates, but only to defeat what she believes to be a greater chaos. A lawbringer should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. A lawbringer may accept only henchmen, followers, or cohorts who are lawful.
Aura of Law (Ex): The power of a lawbringer’s aura of law (see the detect law spell) is equal to her lawbringer level. This ability replaces orisons.
Domain: This is exactly like the inquisitor’s ability of the same name, except that the lawbringer must select the Law domain or one of its subdomains. Alternatively, when the lawbringer chooses a domain, she can exchange her domain powers for those of one of the following inquisitions: Imprisonmen