Abjuration Academy

The abjuration academy trains warmages to use magic against itself, and master the art of defensive and warding magics.


Academy Powers

The abjuration academy grants the following powers.


Resistance (Ex): At 1st level, you can expend 1 use of your academy power ability to gain resistance 5 to an energy type of your choice, for 1 minute per warmage level. At 11th level, this resistance increases to 10.


Protective Ward (Su): At 3rd level, as a standard action, you can expend 1 use of your academy power ability to create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Charisma modifier. All allies in this area (including you) receive a +1 deflection bonus to their Armor Class. This bonus increases by +1 for every five warmage levels you possess.


Energy Absorption (Su): At 10th level, you gain an amount of energy absorption equal to 3 times your warmage level per day. Whenever you take energy damage, apply immunity, vulnerability (if any), and resistance first and apply the rest to this absorption, reducing your daily total by that amount. Any damage in excess of your absorption is applied to you normally.


Academy Spells

The abjuration academy grants the following additional spells at the indicated levels: endure elements (3rd), protection from arrows (6th), nondetection (9th), protection from energy (communal) (12th), break enchantment (15th), guards and wards (18th).