Detonator Mage (Magus/Alchemist)

Certain magical soldiers devote themselves to warfare; not to the sword, but to explosives and all manner of volatile substances. With an admirable (or perhaps cautious) sense of self-sacrifice, the detonator mage sports the alchemist’s talent for blasting through foes, while possessing an inner powder keg of volatile magical prowess that swells and grows until it culminates in the ability to unleash it in a single explosive blast. Detonator mages have a knowledge of alchemical substances, weaponry, and spells, making them a truly powerful and versatile in combat. (Original Concept by Lindley Court)

Primary Class: Magus.

Secondary Class: Alchemist.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The detonator mage may select three alchemist skills to add to his class skills in addition to the normal magus class skills. The detonator mage gains a number of ranks at each level equal to 2 + Int modifier.

Weapon and Armor Proficiency: The detonator mage is proficient with all simple and martial weapons, bombs, and with light armor, but not with shields.

Alchemy (Su): At 1st level, a detonator mage gains the alchemist’s ability to create mundane alchemical substances such as alchemist’s fire and smokesticks. When using Craft (alchemy) to create an alchemical item, a detonator mage gains a competence bonus equal to her class level on the Craft (alchemy) check. In addition, a detonator mage can use Craft (alchemy) to identify potions as if using detect magic. She must hold the p