Supreme Warlord (Cavalier/Fighter)
(Original Concept by Elghinn Lightbringer)
Primary Class: Cavalier.
Secondary Class: Fighter.
Alignment: Any.
Hit Dice: d10.
Bonus Skills and Ranks: The supreme warlord may select three fighter skills to add to his class skills in addition to the normal cavalier class skills. The supreme warlord gains a number of ranks at each level equal to 2 + Int modifier.
Weapon and Armor Proficiency: The supreme warlord is proficient with all simple and martial weapons, with all types of armor (heavy, light, medium) and with shields (including tower shields).
Challenge: This is exactly like the cavalier ability of the same name, except that the supreme warlord can challenge an opponent 1/day at 1s level, and an additional time per day at 7th level and every six levels thereafter, to a maximum of 4/day at 19th level.
Order: The Order of the Adamant Command complements the supreme warrior multiclass archetype.
Battle Surge (Ex): At 3rd level, a supreme warlord can enhance the reflexes of his allies while upon the field of battle. Once per day, as an immediate action at the beginning of an encounter, a supreme warlord can speak a few inspiring words to his allies. The supreme warlord then makes a DC 15 Diplomacy check. If successful, any ally within 30 feet of the supreme warlord that can hear and understand him (including himself), gains a +1 morale bonus to initiative for a number of rounds equal to the 3 + the supreme warlord’s Charisma modifier. This bonus increases by +2 at 6th level and every five levels thereafter, to a maximum of +4 at 16th level. The supreme warlord can use this ability twice per day at 9th level, and three times per day at 18th level. This ability replaces cavalier’s charge.
Armor Training (Ex): Starting at 4th level, a supreme warlord gains the fighter’s armor training ability, and every six levels thereafter (10th and 16th), the indicated bonuses increase. At 10th level, a supreme warlord can move at his normal speed while wearing heavy armor. This ability replaces challenge 2/day, 4/day, and 6/day.
Quick March (Ex): At 4th level, the supreme warlord can compel his allies to greater speeds. Once a day, as a standard action, the base speed of any ally within 30 feet of the supreme warlord (including himself) increases by 10 feet. This benefit applies only when the ally is