Elemental Envoy (Druid/Oracle)

Some druids seem to have forgotten the fundamental basis on which nature tends to thrive. If it weren’t for the bedrock of earth, the breath of air, nurturing water, and cleansing fire, there would be no natural world. Elemental envoys recognize this and seek to strengthen ties between the material plane and their chosen elemental plane. Fortunate are those who are deemed fit by the elemental lords to serve as their ambassadors throughout the realms. (Original Concept by Apraham Lincoln)

Primary Class: Druid.

Secondary Class: Oracle.

Alignment: Any neutral.

Hit Dice: d8.

Bonus Skills and Ranks: The elemental envoy may select three oracle skills to add to her class skills, in addition to the normal druid class skills, one of which must be Knowledge (planes). The elemental envoy gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The elemental envoy is proficient with the druid weapon and armor proficiencies. She must also abide by the same restrictions except as noted here.

Air: The elemental envoy gains proficiency with bows and simple throwing weapons.

Earth: The elemental envoy is not prohibited from wearing metal armor.

Fire: The elemental envoy gains proficiency with one exotic melee weapon of her choice.

Water: The elemental envoy gains proficiency with the harpoon, long spear, net, and trident.

This modifies the normal druid weapon and armor proficiencies and replaces nature sense.

Spellcasting: An elemental envoy casts divine spells which are drawn from the druid spell list. The elemental envoy removes all summon nature’s ally from her spell list and adds the following spells at the indicated spell levels to her list: elemental touch (2nd) elemental aura (3rd). Each of these spells are limited to the elemental envoy’s chosen element. In addition, the elemental envoy adds the following spells at the indicated spell levels, as determined by her chosen element.

Air: shocking grasp (1st), protection from arrows (2nd),