Guarded Emissary (Bard/Ranger)
When nation-states, governments and kingdoms communicate, the imparting of vital directives, messages and treaties is paramount in maintaining the security, clarity and success of such communications. The guarded emissary fulfills this role through his reliance upon and understanding of his elect bodyguard–a formidable warrior of unswerving loyalty willing to lay down his life if need be for his charge. The successful conclusion of the guarded emissary's journey is achieved through a mix of guile and studied bearing, eloquence and lore. But beware, those who cross this envoy are at the risk of raising both his disdain, and the ire of his faithful protector. (Original Concept by Oceanshieldwolf)
Primary Class: Bard.
Secondary Class: Ranger.
Hit Dice: d8.
Bonus Skills and Ranks: The guarded emissary may select three ranger skills to add to his class skills in addition to the normal bard class skills. The guarded emissary gains a number of ranks at each level equal to 4 + Int modifier.
Weapon and Armor Proficiency: The guarded emissary is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. The guarded emissary is also proficient with light armor and shields (except tower shields). A guarded emissary can cast arcane spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance.
Spellcasting: The guarded emissary casts arcane spells drawn from the bard spell lists, but uses the spell progression as shown on Table: Guarded Emissary and Table: Guarded Emissary Spells Known. He also receives bonus spells per day if he has a high Charisma score. The guarded emissary otherwise learns and casts spells as a bard equal to his guarded emissary level.
Bardic Performance: The guarded emissary's bardic performance makes changes to the following performances.