Ki Mage (Ninja/Sorcerer)

While most ninja’s focus primarily on perfecting their skills of stealth and subterfuge, some seek to harness their ki energy for the soul purpose of casting spells and enhancing their attacks. Ki mages are practitioners of ki magic who can trace their bloodline back to a powerful ancestor. By honing body and mind, they are able to tap into their reservoir of power to cast spells and accomplish amazing feats. (Original Concept by Byrdology and +5 Toaster)

Primary: Ninja.

Secondary: Sorcerer.

Alignment: Any.

Hit Dice: d8.

Bonus Skills and Ranks: The ki mage selects three sorcerer skills to add to her class skills in addition to the normal ninja class skills. The ki mage gains a number of ranks at each level equal to +4 Int modifier.

Weapon and Armor Proficiency: The ki mage is proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. The ki mage is also proficient with light armor, but not with shields.

Bloodline: At 1st level, a ki mage gains the sorcerer’s bloodline ability. She can choose any bloodline listed in the sorcerer class description, and adds her bloodline skill to her list of class skills.

At 2nd level, and every four levels thereafter, a ki mage learns an additional spell, derived from her bloodline. These spells are in addition to the ki spells she learns at each interval. These spells cannot be exchanged for different spells at higher levels.

At 3rd level, a ki mage gains her 1st–level bloodline power. At 5th level and every six levels thereafter, she gains each subsequent level of bloodline power, up to her 15th–level bloodline power at 17th level.

A ki mage treats her ki mage level as her sorcerer level for the purpose of determining the effects of her bloodline powers and spells. This ability replaces sneak attack +3d6, +5d6 and +8d6, no trace, uncanny dodge, and improved uncanny dodge,

Cantrips: At 1st level, a ki mage learns 4 cantrips, or 0–levels from the sorcerer/wizard spell list. As long as she has at least 1 ki point, she can cast these spells like any other ki spell she knows, but they do not consume any ki points and may be used again. This ability and ki spells replace the ninja tricks gained at 2nd, 6th, 10th, 14th, and 18th level.

Sneak Attack (Ex): This is exactly like the ninja’s ability of the same name, except that the ki mage’s extra damage is 1d6 at 1st level, and increases by 1d6 at 3rd, 7th, 9th, 13th, 15th and 19th level.

Ki Pool (Su): This is exactly like the ninja’s ability of the same name, except that the ki mage gains it at 1st level. A ki mage also uses her