Disciple of the Radiant Star (Monk/Paladin)

In a small, isolated village on the top of a remote mountain, a single wiseman discovered a way to harness the power of the sun and the heavens through his breath. He refined this sacred technique, this glorious light, into a powerful tool of both healing and purifying. This was the beginning of the ripple. An esoteric and versatile power, the formal disciples of the ripple take it within them to use this holy light to protect the innocent and the natural, and banish the unholy and abominable from this world. (Original Concept by Taco Man)

Primary Class: Monk.

Secondary Class: Paladin.

Alignment: Lawful good.

Hit Dice: d8.

Bonus Skills and Ranks: The disciple of the radiant star selects three paladin skills to add to his class skills in addition to the normal monk class skills. The disciple of the radiant star gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: The disciple of the radiant star is proficient with the brass knuckles, cestus, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword. The disciple of the radiant star is not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a disciple of the radiant star loses his AC bonus, as well as his fast movement and flurry of blows abilities.

Radiant Strike (Su): At 1st level, a disciple of the radiant star absorbs the energy of the sun and stores it in his body. As a swift action, the disciple of the radiant star can channel the sun’s energy into his fists to make a radiant strike. The disciple of the radiant star must declare that he is using this ability before he makes his attack roll (thus, a failed attack roll ruins the attempt). The disciple of the radiant star adds his Cha bonus (if any) to his attack and damage rolls until the beginning of his next turn. If the target is evil, he adds his disciple of the radiant star level to the damage roll of his first successful attack made against the target of his strike. If the target of the radiant strike is an outsider with the evil subtype, an undead creature, or any creature with vulnerability to sunlight (or the daylight spell or similar effect), the bonus to damage on the first successful attack increases to 2 points of damage per level the disciple of the radiant star possesses. Regardless of the target, radiant strike automatically bypass any DR the creature might possess.

The disciple of the radiant star may attempt a radiant strike a number of times per day equal to his disciple of the radiant star level + his Charisma modifier.

At 4th level or higher, radiant strike forces a foe damaged by the disciple of the radiant star’s unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 the disciple of the radiant star’s character level + his Charisma modifier), in addition to dealing damage normally. A defender who fails this saving throw is dazzled for 1 minute (until just before the disciple of the radiant star’s turn).