Chosen Theurge (Oracle/Sorcerer)
(Originalc Concept by Kyras/Thomas, A)
Primary: Oracle.
Secondary: Sorcerer.
Alignment: Any.
Hit Dice: d8.
Bonus Skills and Ranks: The chosen theurge selects three sorcerer skills to add to her class skills in addition to the normal oracle class skills. The chosen theurge gains a number of ranks at each level equal to +4 Int modifier.
Weapon and Armor Proficiency: The chosen theurge is proficient with all simple weapons, light armor, and with shields (except tower shields). Some oracle revelations grant additional proficiencies. A chosen apostle can cast arcane spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a chosen theurge wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass chosen theurge still incurs the normal arcane spell failure chance for arcane spells received from other classes.
Spellcasting: A chosen theurge learns and casts spells as an oracle of her level, and adds the following sorcerer spells to her spell list at the indicated spell levels: 1st level–feather fall, identify, magic missile; 2nd level–knock, locate object, whispering wind; 3rd level–nondetection, tiny hut, tongues; 4th level–detect scrying, locate creature, share senses; 5th level–contact other plane, mage’s faithful hound, passwall; 6th level–analyze dweomer, contingency, legend lore; 7th level–mage’s sword, vision; 8th level–moment of prescience, temporal stasis; 9th level–foresight. In addition, a chosen theurge gains bonus spells for a high Charisma score.
Mysterious Bloodline: This is exactly like the oracle’s mystery ability, except for the following changes. At 1st level, a chosen theurge selects one mystery from those listed below, but she also gains one associated bloodline (or wildblooded bloodline). A chosen theurge may select only one bloodline (or wildblooded bloodline) if her chosen mystery grants multiple bloodlines. Once the choice is made, whether a mystery or bloodline, it cannot be changed. A chosen theurge then adds her bloodline skill to her list of class skills and gains her bloodline arcana.
At 2nd level, and every two levels thereafter, a chosen theurge gains one theurge spell slot for each level spell she can cast, from 1st on up. Each day, a chosen theurge can cast either a spell from her mystery or her bloodline in that slot. If a mystery or bloodline spell is not on the cleric/oracle spell list, a chosen theurge can cast it only in her theurgic spell slot. Theurge spells cannot be used to cast spells spontaneously.
At 3rd level and every four levels thereafter, a chosen theurge can select a revelation from those listed in her mystery. In addition, whenever a chosen theurge could choose a revelation, she can gain a bloodline power instead (see Revelation).
The chosen theurge must choose from among the following mysteries and associated bloodlines (or wildblooded bloodlines). Ancestor: Destined (Karmic), Imperious, Kobold, Orc, Oni, Rakshasa
Battle: Draconic (Linnorm)
Bones: Undead (Sanguine)
Dark Tapestry: Aberrant (Warped)
Flame: Efreeti, Elemental (Primal)
Heavens: Celestial (Empyreal), Maestro
Juju: Undead (Sanguine)
Life: Martyred
Lore: Arcane (Sage)
Lunar: Starsoul (Void-Touched)
Metal: Elemental (Primal)
Nature: Serpentine (Envenomed), Stormborn (Arial)
Occult: Dreamspun (Visionary), Shadow (Umbral)
Outer Rifts: Abyssal (Brutal), Daemon, Div, Infernal (Pit-Fiend)
Spellscar: Protean (Anarchic)
Stone: Deep Earth (Bedrock), Elemental (Primal), Shaitan
Time: Draconic (Linnorm), Accursed, Pestilence
Waves: Aquatic (Seaborn), Elemental (Primal), Marid
Wind: Djinni, Elemental (Primal)
Winter: Boreal (Rime-Blooded)
Wood: Fey (Sylvan), Verdant (Groveborn)
The chosen theurge does not gain her bloodline feats. This ability replaces the mystery class feature and the revelation gained at 1st level.
Revelation: This is exactly like the oracle’s ability of the same name, except that the chosen theurge gains a revelation at 3rd level and every four levels thereafter. In addition, whenever a chosen theurge could choose a revelation, she can gain a bloodline power instead. A chosen theurge can gain her 1st level bloodline at 3rd level and each subsequent bloodline power every four levels beyond 3rd, up to her 9th level bloodline power at 11th level or higher. The chosen theurge must have her 1st level bloodline power before choosing her 3rd level bloodline power and each preceding bloodline power before gaining the subsequent bloodline power.
Final Revelation: This is exactly like the oracle ability of the same name, except that when a chosen theurge gains her final revelation, she can choose to gain her 15th level bloodline power instead. The chosen theurge does not need to have her previous bloodline powers to choose her 15th level bloodline power as her final revelation. In addition, the chosen theurge can choose the following new final revelation in place of the one granted by her mystery.
Spell Synthesis (Su): Upon reaching 20th level, you can cast two spells using the same action. Each spell must have the same casting time and be of the same level or lower than the other. The chosen theurge can make any decisions concerning the spells independently. Any target affected by both of spells takes a –2 penalty to any saving throws made against each spell. When using this ability, the chosen theurge gains a +2 bonus on caster level checks made to overcome spell resistance with either of these two spells. A chosen theurge can use this ability a number of times per day equal to her Charisma modifier. This ability otherwise functions as and replaces final revelation.
Table: Chosen Theurge