Order of the Four Winds
A cavalier who belongs to the order of the four winds has dedicated himself to meditation and training in the ancient arts of unarmed combat. Cavaliers of this order seek to harmonize both body and mind, obtain a symbiotic relationship with the mystic energy of the outer world, and gain subtle control over those energies which he can call upon in times of need. This order complements the Wushu Warrior multiclass archetype.
Edicts: The cavalier must be of lawful alignment, adhere to the strictures of his monastic training, exercise discipline of both body and mind, manipulate the external energies that surround him, and enhance their martial skills both in armed and unarmed combat.
Challenge: Whenever an order of the five flowers cavalier issues a challenge, he receives a +5 feet bonus to his speed during combat against the target of his challenge. This bonus lasts for 1 minute. The bonus increases by +5 feet for every four levels the cavalier possesses. Furthermore, the cavalier gains a +2 morale bonus on Acrobatics and Stealth checks made against the target of his challenge.
Skills: An order of the four winds cavalier adds Acrobatics (Dex) and Stealth (Dex) to his list of class skills. An order of the four winds cavalier can make Stealth skill checks untrained. If he has ranks in these skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Order Abilities: A cavalier belonging to the order of the four winds gains the following abilities as he increases in level.
Slow Fall (Ex)
At 2nd level, whenever the cavalier is within arm's reach of a wall, he can use it to slow his descent. When first gaining this ability, he takes damage as if the fall were 20 feet shorter than it actually is. The cavalier's ability to slow his fall (that is, to reduce the effective distance of the fall when next to a wall) improves by +10 feet every four cavalier levels, up to a maximum of 60 feet at 18th level.
High Jump (Ex)
At 8th level, the cavalier adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. At 16th level, whenever the cavalier makes an Acrobatics check to jump, he can take 10, even if he normally wouldn’t be able to.
Abundant Step (Su)
At 15th level, the cavalier can slip magically between spaces, as if using the spell dimension door once per day. His caster level for this effect is equal to his cavalier level. He cannot take other creatures with him when he uses this ability. The cavalier can use this ability twice per day at 19th level.