An earth crystal is a special stone imbued with a fragment of the personality of an intelligent creature from the Elemental Plane of Earth, manifested into physical form as a stone of the Material Plane. An earth crystal appears as a crystal shard about the size of a human hand, and ranges in type and color from that of agate and clear or rose quartz, to that of an amethyst or turquoise. Because it is an extension of the earth shaper’s affinity to earth magic, it always takes the form its master desires. Once chosen, it cannot be changed.
An earth crystal can float in the air at will and must remain within 1 to 3 feet of its master to continue to do so. When an earth shaper first acquires an earth crystal, he must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from his head. Thereafter, an earth crystal must be grasped or netted to separate it from its master. The master may voluntarily seize and stow an earth crystal (to keep it safe while he is sleeping, for example), or place it in a separate location (such as a nearby room) to eavesdrop or learn secret information.
An earth crystal is treated as a construct for the purposes of all effects that depend on its type.
An earth crystal grants special abilities to its master, as shown in the Earth Crystal Special Abilities section below. These special abilities and bonuses apply only when the master and the earth crystal are within 1 mile of each other.
Earth crystal abilities are based on the master’s levels in the wizard class. Levels from other classes do not count toward the master’s level for purposes of earth crystal abilities.
An earth crystal can speak Common and Terran, but cannot communicate verbally. An earth crystal can understand all other languages known by its master, but cannot speak them. This is a supernatural ability.
Earth Crystal Base Statistics
Earth crystals have the following base statistics.
Diminutive construct (alignment as master)
Init +0 Senses sighted 40 ft., Perception +6 (+10)
AC 16, 16 touch, 16 flat-footed (+2 natural, +4 size)
hp 1/2 master’s
Fort *, Ref *, Will * – * as master’s saves; Hardness 10