Tigrons stand between 6 1/2 and 7 feet tall, and weigh around 225-250 pounds. They appear like bipedal tigers, with black, orange, and white stripes, and are larger and bulkier than other greater catfolk. They have green or yellow cat eyes, and slightly rounded pointed ears that end in small tufts of fur. Tigrons are the most fierce and powerful of the the greater catfolk, favoring chaotic alignments. They prefer the barbarian, fighter, hunter, ranger, and slayer classes. Tigron Racial Traits (Advanced 19 RP) Tigrons gain the following racial traits, in addition to the normal catfolk racial traits, and may change the normal catfolk traits.
Ability Scores: Tigrons are more powerful and ferocious than other greater catfolk. They gain +4 Strength, +2 Dexterity, +2 Charisma. This replaces the normal catfolk ability scores. (4 RP; flexible x2)
Claws: Greater catfolk gain 2 claw attacks that deal 1d4 points of damage and add 1-1/2 their Strength modifier to damage rolls. If a greater catfolk takes the cat’s claws catfolk alternate trait, the claw damage increases to 1d6. (2 RP)
Jungle Stalker: Tigrons often live in deeply forested terrain and they have become naturally sure-footed to maintain their hunting prowess in these dangerous environments. They gain a +2 racial bonus on Acrobatics checks and can ignore the first square of difficult terrain caused by foliage each round. (2 RP)
Forest Stride: Tigrons can move through natural difficult terrain at their normal speed while within the forest terrain. Magically altered terrain affects them normally. (1 RP)
Weapon Familiarity: Tigrons are proficient with the greataxe and the greatsword.